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125 Replies
- Kathykins5 years agoSeasoned AceAgree 100% that occult players need to be more vocal. We're just sitting quietly in the corner, waiting for our piece of the pie, but its never enough, so we do like Oliver Twist, look up at Eaxis and go "Please, sir, could I have some more?". There is never enough! And when we finally get something, the devs give in to the complaining, and there goes the Nerfbat.
I really wish Eaxis wasn't such a pushover. They are so afraid of "triggering" and "offending" people, they don't dare make the game what it could be. They have removed/not added features many loved and enjoyed, because they are overly considerate. They've gone soft, and its hurting the game. We can't let anything unnatural ruin the Happy Realistic Family Play, can we? Well, guess what. My vamps and mersims and spellcasters have families too. They get married and have kids, and do normal family stuff. Imagine that.
BTW, Maxis? I'm still waiting for fairies!
Mods can do wonders in this game. Vampires and aliens (probably other occults too, I never look into those settings) can be humanized and/or culled, and you can prevent them from spawning. Personally, I think that's a better solution than to nerf them to bits. "halloweenchild;c-17768235" wrote:
What you see with Spellcasters is the result of the nerfing of Vampires. Want to know how and why this started? Well it all started because the Guru's decided to make a pack solely dedicated to occults, aka the vampires. Where they would be properly fleshed out and not cramed in as a side feature to a bigger pack (ala Aliens and Mermaids.)
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs.
It's happening again with this new stuff pack. People are already saying "WHeRes thE FaMiLy GamEPlay????" on Twitter without even knowing what's in it. Don't get me wrong, I want family gameplay too but let occult players get something please...- halloweenchild135 years agoSeasoned Ace
"FlpAmaral;c-17768957" wrote:
"halloweenchild;c-17768235" wrote:
What you see with Spellcasters is the result of the nerfing of Vampires. Want to know how and why this started? Well it all started because the Guru's decided to make a pack solely dedicated to occults, aka the vampires. Where they would be properly fleshed out and not cramed in as a side feature to a bigger pack (ala Aliens and Mermaids.)
On paper, this was a perfect idea, that way people who wanted the life state and occult themes would be happy and people who didn't would also be happy. a guaranteed win-win situation. Or so they thought.
Turns out that people were unhappy with the gothic BB&CaS items being locked away in a pack dedicated for vampires, because how dare the Guru's try to please everybody.
So, as a result, realism players who hate occult type gameplay brought the pack for the decore items, so naturally, when the occult gameplay kicked in and started to add unlife to the game, the people who brought the pack but didn't want the main feature started to complain on here, Twitter, Facebook etc about suddenly having vampires in their game, when they didn't want them in the first place. Even going as far as to directly contact the Guru's directly to ask for a nerf, stating that the "occult gameplay was taking over normal gameplay", the Guru's eventually caved to the pressure and nerfed NPC vampire behaviour to a 00.01% chance of happening outside of the "tutorial" break-in at the start of nearly every new save.
To this day there are still people complaining about "excessive" vampire break-ins, IMHO they are either lying or are over exaggerating and mistaking a "break-in" for when vampire NPC's turn up at their sim's door-step of a night time for a random visit, which isn't technically a break-in, it's a neighbourhood interaction. There are a difference people! JFC, this topic still gets my goat.
Anyway, this is why Spellcatseres are so restrained, they're shackled to the Magic Realm and behaving like normal non-occult sims because the Guru's didn't want to deal with the "backlash" from realism players again (This also bounces back to Alien abductions being dialled down and Mermaids being so underdeveloped as well). I mean fair enough if you don't want supernatural elements/occult gameplay in your game, but when you buy a pack that has occult/supernatural themes or elements as it's the main selling feature, you don't have a right to complain about it, since you're the one who brought it, you have no one to blame but yourself, so suck it up.
Sorry, this topic just infuriates me. None of the occult gameplay lovers, that I know of, harass the devs over the decision to add more "normal" gameplay, but the moment there is even a lick of supernatural themes the Realism players just come marching out of the woodwork "reee-ing" at the top of their lungs.
It's happening again with this new stuff pack. People are already saying "WHeRes thE FaMiLy GamEPlay????" on Twitter without even knowing what's in it. Don't get me wrong, I want family gameplay too but let occult players get something please...
Ooof, as predicted. It's very reminiscent of the "controversy" surrounding Snowey Escape. People freaking out over a three-second long clip, like it's a teaser image for a reason, just because there's no "FaMiLy GaMePlAy" doesn't mean it's not there. JFC I wish people would just clam their tatas before jumping headlong onto the "REEEEEEEEEEEEEEEEEEEEE!!!!!!" express. -_- - I created a club of Spell Casters, and made one of the group activities, Cast Spells, and Use the Cauldron. And by doing so, it has brought spellcasters into the front of the stage.
I just wish More Magical Activities, Like Dueling, Discussing Magic, Potions, & Spells, Reading Tomes, not just regular books, and less chaos. Perks that help my sims, become more powerful together. Casting spells Together, to essentially make a stronger unbreakable Hex/Spell.
A word of caution if You make the group activity "Cast Spells" My NPC spellcasters, almost burned my entire castle to the ground! for some reason, and They have the knowledge of all Spells at their disposal, and they choose to cast nothing but fire magic.
I just want to be able to go on my magical fantasy adventures. facing various creatures, monsters, or even mortals, and other spellcasters. raid the dungeon/temple, collect a powerful, mystical (USEFUL) artifact and save it for a rainy day. - SEREFRAS5 years agoLegendI kind of get that. Last year I kept saying where's my Werewolves & Fairies. However, I did eventually see how some of the games last year were useful with my pre-existing ones.
For example:
Tiny Living came in handy with apartments & tiny lots
Eco Lifestyle went with Cats & Dogs and Laundry Day
Nifty Knitting went with Parenthood
J.T.B went with Get to Work & Strangerville
Snowy Escape went with City Living & Seasons - halloweenchild135 years agoSeasoned Ace
"SERVERFRA;c-17768996" wrote:
I kind of get that. Last year I kept saying where's my Werewolves & Fairies. However, I did eventually see how some of the games last year were useful with my pre-existing ones.
For example:
Tiny Living came in handy with apartments & tiny lots
Eco Lifestyle went with Cats & Dogs and Laundry Day
Nifty Knitting went with Parenthood
J.T.B went with Get to Work & Strangerville
Snowy Escape went with City Living & Seasons
Still doesn't excuse the lack of supernatural gameplay, like if they can make all these packs mesh well together, then it stands to reason that they can do the same with occult gameplay. Heck, Vampires and Realm of Magic fit together nicely and they mesh well with Parenthood, seasons, Cats & Dogs etc. "Gordy;c-17768476" wrote:
Hmm, yes. Finally, the occult players are starting to see my side of things. Shout your demands. Fly your banner. Lead your crusade. Never give up until you get what you deserve. It's time to wave the flag of rebellion.
I think at this stage everyone who likes occults is just sick of the treatment we get over it. Realism players treat anyone who likes occults like dirt and like we're lesser than them and shouldn't get any packs we like. Every single time something occult related comes out they become incredibly exclusionary and start preaching that nobody wants these "niche" packs and we all want families and happy farms because apparently they voice everyone and ofc what they want matters most. Then they insist on buying every occult pack because they like a damn couch from it and then start raging that their game is ruined by evil occults until the devs have to nerf the occults to keep them happy.
I'm just so tired of these people who feel entitled to having literally everything pandering to them. DLC is optional, occult themes are in 5 out of 36 packs. The other 31 are purely realism play. I haven't bought parenthood and generations as I couldn't care less about them, why can't these people just take the same stance on occults? :#
The war on occults is just exhausting. All of us are disappointed with certain things in 4, it is not the occult packs and players that are to blame for generations not being there. I wish people would just come together and push for the packs most people want, both occult and realism. Generations and farming are highly wanted and a lot have wanted them for years, but the same goes for fairies and werewolves, a massive group of people want them and have waited for so long.
People need to just be like, hey, I want this pack, these guys want these packs, can we get these added before any more "experimental" packs come out. Because it's really not a competition and we all feel the same way about being ignored regardless of our play style.- SEREFRAS5 years agoLegendI'm just tired of waiting for something that may not come true, that's why I keep going back to my old Sims 3 to play my Fairies, Genies & Werewolves.
- Karamazov1235 years agoSeasoned Ace
"Onverser;c-17769000" wrote:
"Gordy;c-17768476" wrote:
Hmm, yes. Finally, the occult players are starting to see my side of things. Shout your demands. Fly your banner. Lead your crusade. Never give up until you get what you deserve. It's time to wave the flag of rebellion.
I think at this stage everyone who likes occults is just sick of the treatment we get over it. Realism players treat anyone who likes occults like dirt and like we're lesser than them and shouldn't get any packs we like. Every single time something occult related comes out they become incredibly exclusionary and start preaching that nobody wants these "niche" packs and we all want families and happy farms because apparently they voice everyone and ofc what they want matters most. Then they insist on buying every occult pack because they like a ❤️❤️❤️❤️ couch from it and then start raging that their game is ruined by evil occults until the devs have to nerf the occults to keep them happy.
I'm just so tired of these people who feel entitled to having literally everything pandering to them. DLC is optional, occult themes are in 5 out of 36 packs. The other 31 are purely realism play. I haven't bought parenthood and generations as I couldn't care less about them, why can't these people just take the same stance on occults? :#
The war on occults is just exhausting. All of us are disappointed with certain things in 4, it is not the occult packs and players that are to blame for generations not being there. I wish people would just come together and push for the packs most people want, both occult and realism. Generations and farming are highly wanted and a lot have wanted them for years, but the same goes for fairies and werewolves, a massive group of people want them and have waited for so long.
People need to just be like, hey, I want this pack, these guys want these packs, can we get these added before any more "experimental" packs come out. Because it's really not a competition and we all feel the same way about being ignored regardless of our play style.
I think the realism players will learn not to mess with us when we stage a rebellion and make sure they know that we deserve things, too. - I havent been a part of Sims community discussion during Sims 2/3 era, is it always been like this everytime an occult pack came out?
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