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mightyspritesims's avatar
mightyspritesims
Seasoned Hotshot
3 years ago

Marketplace (Eco) question- also a question about food stall vendors

So I'm building a lot intended as a Marketplace, one of the Eco Lifestyle community space options.
I filled it with sales tables from City Living and Eco Lifestyle, food stalls from various packs including the Eco coffee trailer, 3 street art gallery objects (City Living), and one flower stall (from My Wedding Stories).

On playtesting, 3 sales table vendors showed up along with 2 art vendors. The sales table vendors staffed the three tables closest to the entrance, 2 of which were from City and 1 from Eco. All 3 staffed sales tables were selling fizzy juices. All the other sales tables remained vacant, as did all of the food stalls, the remaining art gallery object and the flower stall. There was not the option to hire a vendor for S100 on the stalls, as there often is on public lots that don't automatically provide them.

The art vendors soon became distracted by NAP autonomy and did pushups and drew on illustration tablets. At that point they stopped being art vendors. One additional art vendor came to staff one of the abandoned art gallery objects. The original vendor's name was still on the painting.

The dumpster and recycler on the lot got a lot of NPC interaction. They are quite near the entrance.

My first question is about people's experience with building Marketplaces. Is this in general what happens? 3 sales tables are staffed with fizzy juices only, up to 2 art gallery objects are staffed, no other vendors?

My second question is about which lots do and don't come with food stall vendors. I'd looked up a list online and saw Marketplaces were supposed to have food stall vendors, but I guess that list was wrong.

Or perhaps I'm running into some sort of cap on the percentage of sims on the lot who can be vendors? I wonder if I put out so many vendor-able objects on the lot that the cap for total sims on the lot may have interfered somehow.

14 Replies

  • Actually, I may have figured it out, at least partially.
    I placed one of your builds in Newcrest instead, and the food vendors did show up, as did art and sales table vendors.
    Now I think the San Myshuno vendors who show up to work the stalls in the plaza (neighborhood terrain) may interfere with the food stalls on-lot at the marketplace.
  • I have found if I put one single food/buying stall on the lot it will be staffed, but if I put 2 or 3, none of them will be staffed. With the vendors, no matter how many tables I put out only 3 of them will be vendor staffed and the items on the tables will be left on the tables and sill there when another set of vendors come the next day and add inventory. Everyone that goes on lot will use a coffee machine, tea pot, microwave, sink, oven, fridge, or vending machine. They will also occasionally use a grill. I've not seen anyone buy anything from the vendor or stalls though unless I'm controlling them.
  • bshag4lv's avatar
    bshag4lv
    Seasoned Adventurer
    3 years ago
    The market space I created for Evergreen Harbor's neighborhoods works well for me. It doesn't have computers, but does have the art studio on the second floor where there are candle making tables, woodworking tables, easels, all the creative stuff from eco and one food stall with one picnic table. I have planters here and there if someone wants to plant anything. I usually have 6-7 sims show up and man the 4 tables, one of which is my sim's table. My sim sold statues and paintings along with fizzy drinks...only put out the single drinks made in the juicer, six packs or cases do not sell.

    I haven't played since before the werewolves came out. I have to go back and set Evergreen Harbor up again.
  • > @joRN1414 said:
    > I have found if I put one single food/buying stall on the lot it will be staffed, but if I put 2 or 3, none of them will be staffed. With the vendors, no matter how many tables I put out only 3 of them will be vendor staffed and the items on the tables will be left on the tables and sill there when another set of vendors come the next day and add inventory. Everyone that goes on lot will use a coffee machine, tea pot, microwave, sink, oven, fridge, or vending machine. They will also occasionally use a grill. I've not seen anyone buy anything from the vendor or stalls though unless I'm controlling them.

    I notice this too. I kept the coffee stall and added a pizza stall to feed sims, but the pizza stall is never staffed. Guess I will put fridge and stove instead.
    I believe the vendor tables work more like stalls, rather than flea market tables in City Living. But it feels quite odd that two of the three tables in my game are selling the same stuff.

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