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DaWaterRat
5 years agoNew Vanguard
I really don't have an opinion on Mermaids getting a pack or not.
But this "DLC for DLC is bad" attitude means no serious expansion of cross pack integration between existing packs. No having Spellcasters or Vampires count for the Seasons Spooky Spirit. No having the festivals show up on the calendar. No DLC for DLC means no more cat or dog clothing - ever. No more options for doing laundry. No using the collectables in expansions for potions or other spell ingredients. No expansions to Sixam - Since that came with Get To Work. And no serious development for Mermaids.
And yes, I think the "DLC for DLC is bad" crowd is in part responsible for the lack of in depth cross pack integration for all packs since the blowback from My First Pet Stuff. Because at it's base, it requires all packs to have all features only require the base game - which means a lot of cross pack elements that people want get left on the table.
Oh, sure, I can see where and why people don't like DLC for DLC, and I can understand "they should just update the old pack" But we all know by now that EA is stingy with budget, and unless there's profit in it for EA, most old packs aren't going to get those expansions, or any major updates. Any arguments that EA somehow owes the fanbase falls on deaf ears in accounting. From what I've seen, major updates to the base game are budgeted in. Packs? For the most part, once they're done they're done.
I mean, do you play TTRPGs at all? Ever bought a splat book for an expansion (looking at the original World of Darkness, among others)? I have. Do you do other CG art? Ever bought a texture expansion for an outfit? I have. The only difference, from my point of view, is that the Sims team works for a company and most TTRPG writers and CG artists are freelance, so their sources of compensation are different.
But this "DLC for DLC is bad" attitude means no serious expansion of cross pack integration between existing packs. No having Spellcasters or Vampires count for the Seasons Spooky Spirit. No having the festivals show up on the calendar. No DLC for DLC means no more cat or dog clothing - ever. No more options for doing laundry. No using the collectables in expansions for potions or other spell ingredients. No expansions to Sixam - Since that came with Get To Work. And no serious development for Mermaids.
And yes, I think the "DLC for DLC is bad" crowd is in part responsible for the lack of in depth cross pack integration for all packs since the blowback from My First Pet Stuff. Because at it's base, it requires all packs to have all features only require the base game - which means a lot of cross pack elements that people want get left on the table.
Oh, sure, I can see where and why people don't like DLC for DLC, and I can understand "they should just update the old pack" But we all know by now that EA is stingy with budget, and unless there's profit in it for EA, most old packs aren't going to get those expansions, or any major updates. Any arguments that EA somehow owes the fanbase falls on deaf ears in accounting. From what I've seen, major updates to the base game are budgeted in. Packs? For the most part, once they're done they're done.
I mean, do you play TTRPGs at all? Ever bought a splat book for an expansion (looking at the original World of Darkness, among others)? I have. Do you do other CG art? Ever bought a texture expansion for an outfit? I have. The only difference, from my point of view, is that the Sims team works for a company and most TTRPG writers and CG artists are freelance, so their sources of compensation are different.
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