3 years ago
Missed opportunities
Sorry for the rant…
Why is there so much unused space in the open neighborhoods??? Tons of routable terrain and yet there’s rarely anything to interact with besides a picnic area or a bunny. Without more incentives to explore (e.g. more random or rare collectibles), the beautifully designed neighborhoods are just backdrops and sets for photography or machinima, and not all players play like that.
So many missed opportunities… The routable areas often seem like they’re leading you to a secret corner of a neighborhood, but there’s rarely anything there. And then there’s that little tiny island + tombstone behind Garliclauter Place - a perfect spot to find something if the player discovered they could transport a sim there.
I’m constantly exploring - and also getting lost cuz there’s so much routable terrain - and finding little to make it worth my sim’s time. Once I stumbled upon a hidden chunk of terrain in the back left corner of Magnolia Blossom in Willow Creek that spawns a collectible. That was cool. And there’s a semi-hidden trash can in Del Sol Valley and one in Strangerville that I can sometimes rummage. So not much, but I’m noticing even more missed opportunities in the later packs.
Please give my sims more to explore and uncover, and make it more interesting to wander.
In other words - more spawners and/or collectibles please!
ETA this suggestion: how about repurposing the beachcomber animation in those routable but out of the way areas? Instead of shells, sims could either find an existing collectible or any random, maybe even one-of-a-kind item. It could be some found art, an unusual recipe, simoleons, jewelry (to return to owner or not), a secret communication between two unknown sims, a weird shopping list, even something from the Decor/clutter or /misc. categories. I’m not too picky, I just wish those routable areas were put to better use. - end edit
Thanks ✌️
Why is there so much unused space in the open neighborhoods??? Tons of routable terrain and yet there’s rarely anything to interact with besides a picnic area or a bunny. Without more incentives to explore (e.g. more random or rare collectibles), the beautifully designed neighborhoods are just backdrops and sets for photography or machinima, and not all players play like that.
So many missed opportunities… The routable areas often seem like they’re leading you to a secret corner of a neighborhood, but there’s rarely anything there. And then there’s that little tiny island + tombstone behind Garliclauter Place - a perfect spot to find something if the player discovered they could transport a sim there.
I’m constantly exploring - and also getting lost cuz there’s so much routable terrain - and finding little to make it worth my sim’s time. Once I stumbled upon a hidden chunk of terrain in the back left corner of Magnolia Blossom in Willow Creek that spawns a collectible. That was cool. And there’s a semi-hidden trash can in Del Sol Valley and one in Strangerville that I can sometimes rummage. So not much, but I’m noticing even more missed opportunities in the later packs.
Please give my sims more to explore and uncover, and make it more interesting to wander.
In other words - more spawners and/or collectibles please!
ETA this suggestion: how about repurposing the beachcomber animation in those routable but out of the way areas? Instead of shells, sims could either find an existing collectible or any random, maybe even one-of-a-kind item. It could be some found art, an unusual recipe, simoleons, jewelry (to return to owner or not), a secret communication between two unknown sims, a weird shopping list, even something from the Decor/clutter or /misc. categories. I’m not too picky, I just wish those routable areas were put to better use. - end edit
Thanks ✌️