"invisiblgirl;c-16726931" wrote:
These aren't accurate emotions, however. 'Tense' is what you feel when you're overworked. 'Scared' is what you feel when you're outside in a thunderstorm (or you should be, anyway).
You're right about the definition of the term, but TS4 has always taken liberties with its portrayal of so-called emotions (I'd say "dazed" isn't actually an emotion in the true sense of the word), and the way "tense" comes up in the game, I've always interpreted it as sims being psychologically uncomfortable with something, be it fire, an earthquake, the fun bar being low, or just too many people in the room if they're loners. So yeah, "scared" is what people should be when they're facing a dangerous situation, but the game makes them "tense" instead, so fear is actually in the game already, just under a different name, that's what I was trying to say.
"Peral;c-16727271" wrote:
Four storytelling purposes fear would be VERY helpful. Interactions with vampires, aliens and the reaper should lead to fear. The more cowardly Sims could even faint from such encounters.
Well, I don't think I'd want fear to add to the discrimination against aliens that is already going on in the game. It's weird how every sim, independent of their traits, reacts negatively to finding out that someone else is an alien. So if fear (either as a new emotion or some kind of trait) ever becomes a thing, I'd like to decide for myself who or what my sims are afraid of.