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EmeraldEyles's avatar
EmeraldEyles
New Scout
5 years ago

More representation of indigenous cultures?

The other day I noticed one of the new necklaces for female Sims has a colour option that is the same as the Australian Aboriginal flag, it got me wondering if perhaps there should be more indigenous representation in the Sims, or if it was something that was just too much risk of getting way wrong (like having Sims wearing first nation head dressed Coachella style, or female Sims being able to play a digeridoo).

What do others think, is more indigenous representation something EA should strive for, or is there just too much of a risk that it wouldn't be done right and would end up being tokenistic or insulting to indigenous cultures? Is this something better left to the CC and Mod creators?
  • I think the point of making it subtle is to include it as a side effect when presenting gameplay that would be useful to 'all'.

    Just as an exampe, I think a werewolf occult would be very suited for a Canada-inspired world, with other mythology themes, lots of BB objects inspired by killer whale esthetics, huge redwood trees, and so on. (Or a swedish-inspired world of nature, architecture, politics, and cultural habits like singing, including 'jojk' and getting drunk - just wishing here).

    A farming world could be set in sunny California, with BB objects inspired by the locals then and now - all of them; and crosspack features like adding to the politician career's Promote Cause in a sensible way, for equality and legal rights.
  • Zmias1's avatar
    Zmias1
    New Spectator
    I feel like EA did a good job with Jungle Adventure and Island Living. So as long as they add Indigenous people to the game packs that are based on the real places they inspired by, it should be sufficient.

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