"LSM36;c-18279079" wrote:
"Louise_G0325;c-18278817" wrote:
Nectar making is also important to me and I am anxious to learn more about how they're implementing it. So far, I've only seen a barrel and a stomping machine in the leaked images. Aging is very important in the process, so I doubt they won't include it.
I'm a bit surprised that this pack includes nectar making specifically since grapes grow predominantly in Mediterranean climates, not deserts. Thus, I'm not sure if it would make sense to have grape farms (and thus different types of grapes) in this world - but if they're adding nectar making, I'm assuming there will be. White wine can technically be made from red grapes in real life, but of course it would be more fun and make nectars feel more unique to have different types - especially if grapes from different worlds make nectars feel more regionalized. I'm hoping the nectars will be customizable. I hope we have the option of making nectar red/white/sparkling/pink, and that we can add other types of fruits/berries/herbs for more complex flavours - and maybe even effects, such as chamomile from Outdoor Retreat making sims calm, poison berries making sims sick etc. Naming bottles would allow us to recreate real wine types, name it after our farm or world, or just mess around and have fun. How long we age a nectar not only increases its value, but also maybe influences how sweet/bitter/dry it is. I'm hoping we can age nectars in barrels before transfering them to bottles, or just tap them into a glass straight from the barrel, since that would be fun for medieval saves.
It would be cool if certain sims don't like nectar, or only like sweet nectars, and that it will be shown through their buffs after drinking some. Opening a bottle of sparkling nectar can be a fun occasion, but the cork can also pop into someone's eye. Drinking nectar during a celebration (birthdays, weddings, New Year's etc) can give a buff similar to how bday sims get happy from eating cake - the nectar makes it more fancy/special.
I'd love if the pack isn't limited to only grape nectar and allows us to make other types of drinks. Corn, wheat and oats suit a ranch theme, which could be used to distill spirits such as bourbon and whiskey. Fruits can be used to distill brandy or "fruit nectar." A plasma fruit nectar collection for my vampires will make me very happy.
This just made me think of the bees from Seasons (?). We could make mead.
Like rn the only drink we can make with more effort is fizzed juice. Every other drink is something you buy, coffee, tea, or bar drinks. You can't even make a smoothie without a mod.
Buy if we get nectar, and it seems we will. With cross pack integration, that would probably be really easy to add in. Either as like a small object that shows up/only works if you have bees. Or, as is more likely, a kit.
We already know 2 kits are coming. At least 1 is possibly going to relate to the upcoming gp that I'm praying is fairies. But if it follows what they did with Growing Together, both might be tangentially related to the EP. And in this case it might be even more so.
In another thread we were talking about a kit that possibly brought in more animals than those mentioned in the leak, and we don't know much about the harvestables yet. But what if one kit was plants and animals (a production gp pack), and the other was more items? Like a mead set up that requires you to have both the EP&Seasons to work properly, as well as other gameplay items for things we don't know yet. (All of which would fit so much easier in 1 stuff pack.)
I’m not sure if they would put other animals in kits after the complaining people did when my first pet stuff came out. I loved my first pet stuff, but a lot of people boycotted it. Of course, a lot of people won’t buy kits anyway. I don’t use mods or CC so I appreciate kits. I’m just sorry that they stopped making stuff packs, they were a favorite of mine. It would certainly be nice if we got other animals in kits or a stuff pack, but, I’m not holding my breath for it.