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Nindigo79
5 years agoSeasoned Novice
A noble goal. Don't forget to take into account all the store stuff for TS3 - I've spent too much money there.
I'm actually playing TS3 these days, and it does feel very rough around the edges when one has become used to TS4. In my opinion, EA charges way too much for it nowadays considering its age and considerable amount of script errors. I use NRaas mods to optimize its playability, but still. It's unstable compared to TS4. I have all packs for it except the Katy Perry one. I wasn't playing when it released and it was later made unavailable. Hopefully, that doesn't happen with any TS4 content. It's a completionist's nightmare.
A lot of things should have and could have been fixed in TS3 before it was left. The same thing is happening with TS4. I don't know why fixing is so hard to do. I do know that my husband, who is developing software for welding machines, and his team can take several days sometimes to figure out and fix a bug in their program. When that happens he comes home very exhausted and frustrated. It's probably not much different when working with a game like TS4 which has a lot more programming going on than a welding machine. At some point, it's probably easier to leave some bugs alone (give up, essentially) or try to find an acceptable workaround while adding new content.
I'm not saying this is an amazing strategy, because it's not. But I think it's sometimes the only worthwhile choice. If there is one thing I wish for this franchise, it's that bugfixing becomes more managable and is given higher priority. Something is a little messed up with the current time schedule, though. Three new packs are fired at us rapidly as if in a hurry. Maybe the next Sims game is closer around the corner than we realize. I don't know if I'll ever get into the next game in the series, but at least I can play TS4 without mods as it is. Even if it is a bit boring at times.
Disclaimer: I would like to emphasize that I'm not out to dismiss anyone's feelings :| If it has happened anyway, I genuinely apologize. (Maybe I should put it in my signature)
I'm actually playing TS3 these days, and it does feel very rough around the edges when one has become used to TS4. In my opinion, EA charges way too much for it nowadays considering its age and considerable amount of script errors. I use NRaas mods to optimize its playability, but still. It's unstable compared to TS4. I have all packs for it except the Katy Perry one. I wasn't playing when it released and it was later made unavailable. Hopefully, that doesn't happen with any TS4 content. It's a completionist's nightmare.
A lot of things should have and could have been fixed in TS3 before it was left. The same thing is happening with TS4. I don't know why fixing is so hard to do. I do know that my husband, who is developing software for welding machines, and his team can take several days sometimes to figure out and fix a bug in their program. When that happens he comes home very exhausted and frustrated. It's probably not much different when working with a game like TS4 which has a lot more programming going on than a welding machine. At some point, it's probably easier to leave some bugs alone (give up, essentially) or try to find an acceptable workaround while adding new content.
I'm not saying this is an amazing strategy, because it's not. But I think it's sometimes the only worthwhile choice. If there is one thing I wish for this franchise, it's that bugfixing becomes more managable and is given higher priority. Something is a little messed up with the current time schedule, though. Three new packs are fired at us rapidly as if in a hurry. Maybe the next Sims game is closer around the corner than we realize. I don't know if I'll ever get into the next game in the series, but at least I can play TS4 without mods as it is. Even if it is a bit boring at times.
Disclaimer: I would like to emphasize that I'm not out to dismiss anyone's feelings :| If it has happened anyway, I genuinely apologize. (Maybe I should put it in my signature)
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