Forum Discussion
lanlynk
3 years agoLegend
I had to think about my choices for a while. I read the feedback in this thread. Really helpful. Right now, I have Stories off for my played households and turned on for the others. I've disallowed accidental deaths, child adoptions, and move-outs.
I didn't take out move-ins because there are several major NPCs without homes. I'm curious to see if the game houses them or just creates random sims for empty houses. Either way, I don't have a lot of empty houses in my games, and I can always evict if I need a lot! Moving out is turned off because I don't want sims in special houses and worlds moving away to inappropriate places.
I also didn't want a bunch of random adoptions. I'd rather see genetics at work in most cases. I can add adopted children myself or play with genetics in CAS for gay couples or other special situations.
As for accidental deaths, I'm too protective of my sim worlds to have that going on! I have mods that turn of emotional deaths and a few others. I wonder how those mods would affect Stories trying to create accidents that aren't allowed by the mods. Would it be a conflict?
I didn't take out move-ins because there are several major NPCs without homes. I'm curious to see if the game houses them or just creates random sims for empty houses. Either way, I don't have a lot of empty houses in my games, and I can always evict if I need a lot! Moving out is turned off because I don't want sims in special houses and worlds moving away to inappropriate places.
I also didn't want a bunch of random adoptions. I'd rather see genetics at work in most cases. I can add adopted children myself or play with genetics in CAS for gay couples or other special situations.
As for accidental deaths, I'm too protective of my sim worlds to have that going on! I have mods that turn of emotional deaths and a few others. I wonder how those mods would affect Stories trying to create accidents that aren't allowed by the mods. Would it be a conflict?