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- Ahh, yes, I've seen others say adoptions have been pretty high as well @wahini2024. I have adoptions off in Neighborhood Stories completely, for all households. (I have MCCC set to automatically adopt any 'neglected' children into existing households, which leads to quite a few adoptions on it's own, so I didn't want any more than that.)
- cornflake894 years agoRising AceI had everything enabled but after a couple of sim days one of the homeless mermaids moved into Willow Creek and Father Winter into Tartosa. Why would a mermaid live in Willow Creek?? :/ So, I disabled stories for them, Father Winter and the vampires. Sulani residents, all celebrities, the Landgraabs and Goths are switched off for moving. I will probably change other households as I play.
It's wonderful that we are able to fine tune the stories to our own personal play style and also to turn it off completely if we choose to. :) - elliebreton4 years agoLegend
"Kerrigan;c-18079455" wrote:
I'm finding adoption is rather aggressive. I think I had 4 new kids show up last night. I might turn that off globally. It would be AWESOME for building an Orphanage/Boarding school lot and setting up a Caregiver character. In fact, I do have a very large school in my gallery. I might try this out.
I already play an Orphanage and was going to set them with adoption whilst I wasn't playing them but then I thought it would make them the caregiver's children, wouldn't it? I don't want the kids there to be classed as his, so I don't think I'll use it. - manzana08074 years agoSeasoned AceI had the moving turned on briefly just to see what would happen @elanorbreton and the houses started filling up fast.
I tend to evict most of the premades and replace them with either my made over versions or my own Sims as I rotate through households, so I had a lot lot of empty houses since this is a brand new save and I couldn't believe how fast they were filling up. That was with Fill Empty Homes turned off.
I definitely don't recommend the moving options to anyone that likes to keep control of who lives where. - burnished_dragon4 years agoSeasoned Ace
"elanorbreton;c-18079095" wrote:
@MilutinMujovic ooh, I didn't realise it would actually give a baby two parents if they are not living together. I thought maybe it would just randomly spawn a baby.
Interesting outcomes possible...
That is interesting too as I still have MCC installed. I was wondering if that was MCC or the story progression
I have had many of the NPC cannon people move from there homes - some into worse ones, probably because they can't afford their current ones lol - I think because I customized everything so much--down to each and every played and unplayed households, the ones that still had everything on just went buck wild. Any random straggler townie that I'd allowed to adopt an animal or child now has four of them. So just keep that in mind if you are going to severely limit who gets to adopt. Kayla noticed the same thing when she left only the Landgraabs with settings turned on. They adopted and bred like crazy. I think the best way forward for me is to BRIEFLY turn on the more aggressive settings: adoptions/move in/move out--to allow for some fluidity--and then turn them all off.
- burnished_dragon4 years agoSeasoned AceWhat are your setting?
Are you using any mods like MCC?
I have a new save - still waiting on some mod updates. Running MCC (not a clue what my settings are at the moment)
Full world settings for SP just not for my played sims.
There have been a few deaths :(
Numerous babies and adoptions
A few pet adoptions.
Tons of moving in and out - Must go set the Goths to not move.
I have noticed single sim households with a baby, not sure if that is MCC or SP
Saddest story so far
Alika Kahananui died from some accident and left his wife Mele Kahananui with 3 newborns. - DaWaterRat4 years agoSeasoned AceFor my current save, which is kinda a test/vanilla save, I left it on default for the most part, with some households restricted from moving (Goths, Laandgrabs, Callientes, and a couple others). The Sages are restricted from moving or getting day jobs, even though I'm not playing a spellcaster this time around. And the Pancakes I turned off dying by accidents.
When I set things up in my next attempt at a Template Save, I'll probably fine tune it a little more per pre-made household, but leave the rest on for the random sims the game generates. Hopefully by then they'll have implemented splitting households and romantic relationship changes (engaged, married, divorced... maybe dating) - I didn't try it yet but I will remove the move in/out and the adoption for sure
- I have it disabled for my households (I play them rotationally) and everything enabled for other households although I think I’m going to turn adoptions off for a bit because it feels like there are too many happening. The tinkers have adopted a toddler, 2 babies and 2 dogs within the space of a sim week (plus Tina died)
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