"DragonCat159;c-17756437" wrote:
"haneul;c-17749043" wrote:
"PlayerSinger2010;c-17748846" wrote:
"Movotti;c-17746962" wrote:
I think the developers should have to play TS2 for a month.
So they can learn how to be irreverent, and how to incorporate it into the game.
I miss the crudeness, I miss the silliness, I miss the ridiculousness, and I miss the darker things.
You know many of them worked on Sims 2, right? Why on Earth would they need to do that?
"Oldeseadogge;c-17748824" wrote:
"Movotti;c-17746962" wrote:
I think the developers should have to play TS2 for a month.
So they can learn how to be irreverent, and how to incorporate it into the game.
I miss the crudeness, I miss the silliness, I miss the ridiculousness, and I miss the darker things.
And how to make in depth game play, the little details that add up to an immersive game, real personalities for sims, wants & fears, an honest memory system, an attraction system, worlds with many lots, worlds with functioning cars...
I hate to say this, but I think a lot of Simmers who played Sims 2 overestimate that game's current value. Sims 4 is a more successful game than Sims 2. Financially, the Sims 4 is doing well and people like it. A lot of the systems in Sims 2 (like memories) probably won't work well in Sims 4 without causing serious bloat and memories corrupted some saves in Sims 2. Regardless, because the Sims 4 is doing well, I think the developers don't see why they should make the game more like 2, especially when it comes to memories and wants/fears.
Reception does not equate sales. The number of sales isn't the factor how much the game is enjoyable or represent that it has better reviews. It also not show if many players after purchasing have played and still playing through the years without leaving to rest, nor much how many per player session pour hours into it. I would argue TS2 players are not overestaming the value of the game and TS4 is booming with sold numbers because it's a "trendy and cute game" while objecting is missing lots of content from previous without really compesating with new features of the same value.
Much like open world, memories is not the reason and the direct fault of game getting corrupted or bloated. It's due to dev team as a whole not choosing to finalized optimizing the resource of the mechanic to not cause those things. Call it neglect if you will from that behalf. Also, are you forgetting simulation lag? Must been because of all those emutions and multita(lk)sking around.
I play on a giant 64x64 lot with many objects and 5-8 sims and I have virtually no lag in my game. I have a monster computer (i9, NVIDIA 2080 Ti...), so maybe that's why I like the Sims 4. I've been lucky and not experienced what others do. Every once in a while (like once a month or every two months), I'll get a little glitch (but resetsims cheat in and it's fixed and I'm back to 0 lag). Everything loads almost instantly.
Different people have different play styles. Sims 4 works best for me and its success and my opinion of it are reflected in its sales. The point of good reviews is to generate sales, so... if Sims 4 can generate sales without great reviews, what do they need the reviews for? Regardless, I wish they would put more thought into how they implement certain features. I feel like Lifestyles, NAPs, and whims were thoughtlessly implemented. Whereas the vampire system, reputation & fame system, and toddlers were well done. I loved memories in Sims 2, but I don't trust the team to implement them correctly in Sims 4.