"invisiblgirl;c-17338203" wrote:
"LiELF;d-970008" wrote:
I'd like to see some new rewards traits. Specifically, can we please get a "Never Thirsty" trait so that Sims don't need to drink water anymore? I would give it to all of my Sims because the water drinking drives me nuts. But please make sure it wouldn't affect the Vampires' Thirst meter because that's a completely different kind of thirst.
Although, to have some Occult-specific Rewards would be pretty awesome as well.
And I'd really love to see a "Flaws" store that gives opposite effects of the Rewards store, plus some other character quirks. I'd love to be able to take a Clumsy flaw that actually makes the Sim trip sometimes or drop things and get embarrassed. We could have Socially Awkward that provokes negative social reactions when trying to tell jokes or discuss topics, Weak Bladder, Always Hungry, Fatigued, Poor Hygiene, etc. that would make those needs decay faster, and I'd really, really love to have an "Unimpressed" Flaw that kills the decoration and good food happy buffs. And something like "Holds a Grudge" could make a Sim negatively react to any Sim they've fought or have a relationship in the red with.
These things would really add some depth to personalities, and we need that.
There's no 'thirst' need, however, so it wouldn't help. The water drinking is mostly likely a tuning bug - Sims that are just slightly hungry or in need of fun would survey the nearby objects and choose the one with the strongest attraction. It may be the result of making leftovers or cooking meals less attractive. I have autonomy turned off, so I don't have this problem - I don't know whether it comes from the sink or the fridge, since you can get water from both. Maybe the sink has a greater area of attraction or is more attractive than the fridge. Certain sinks do seem to have unnaturally large attraction areas or values in terms of where Sims choose to wash dishes or wash their hands.
I miss the 'technophobe' trait, though I wouldn't use it to prevent Sims from autonomously playing on the computer. (Again, it's not a problem since I play with autonomy off.) It would make more sense as a personality trait, since people don't suddenly become technophobes. For one thing, I would have given my Sim a backstory that made sense (they'd be outdoor enthusiasts, or artists), rather than a profession that requires a lot of computer interaction.
But, that brings us back to Sim personalities - we need more trait slots, and I like the idea of a 'negative' trait slot. There are loads that could be added that oppose the 'positive' traits we have, including some of your suggestions. ('Unimpressed' would be the opposite of the 'art lover' trait - we had something like this in previous iterations, though I can't remember what it was called. And didn't we have a 'grudge holder' trait as well?)
Sometimes there are hidden needs or traits, and I was under the impression that this was a thing for the water drinking. But regardless, I just really, really want a way to shut it down completely because I just hate it. I always play with autonomy on because I tend to play larger households, I get bored with fewer Sims, so I don't want to have to direct everything that they do. But the autonomy and object attractions drive me nuts, haha.
The reason I'm not asking specifically for Traits (though I would love more of them) is because it seems that it takes them months and months to develop one or two new ones and we get them so sparingly. I'm hoping for an overlapping new system that they can dedicate a chunk of development time to in order to make it worth adding in and it wouldn't take up one of the three Trait slots. To be honest, I kind of feel like the traits are a lost cause unless they get a decent overhaul, which I don't really see happening.
To clarify, I'm asking for a system that works similar to the Rewards store, but has the opposite effect in offering Flaws instead. Instead of the selections making the game easier or adding boosts and resistances, I'm asking that they give restrictions, cause obstacles, give more negative buffs, etc. (except for "Never Thirsty", because that could be considered a Reward.) They could be used in a way that further fine tunes personal preferences and expands on personalities a little bit. And like @Vampris said, taking a Flaw could give you more points to spend as Rewards to balance it out if the player chooses. But both would remain completely optional.