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6 years ago
"PreCiious;c-17191301" wrote:"pepperjax1230;c-17185627" wrote:
I’m sorry but does that mean you need a game to tell you how to play when you use that function? The story you tell still is yours and I think it’s a cool idea if you don’t want to think up backstories for your sims.
."pepperjax1230;c-17185642" wrote:"Writin_Reg;c-17185636" wrote:"pepperjax1230;c-17185627" wrote:
I’m sorry but does that mean you need a game to tell you how to play when you use that function? The story you tell still is yours and I think it’s a cool idea if you don’t want to think up backstories for your sims.
Actually my own preference is for Sims not in my rotation. I handle the stories for all the Sims in my rotation - but that is a good idea to add a few more Sims I don't plan making a story for. I like to have a lot of Sims in my games but not all of them do I care about playing regularly in my rotation.
I wasn’t singling you out @Writin_Reg because you said you liked it. I said mostly for the people who think it’s half baked. I mean I’m still playing the family I made for Strangerville. ?
@pepperjax1230
What function are you talking about? CAS Story, at least it randomizes a skill and a job, which maxis doesnt even do.
I am talking about the gallery Sims from Maxis. Its written that for example Marco Russo is a painter but he has no painting skills, while the sims from the Base cover have actually skills and jobs. Its not even half baked, i think its lazy. We are talking about a professional studio here, geez.
This is exactly why some feel this is half baked. Their stories aren't even real, as you point out they don't even come with the skills they should have to be a painter or something else, and the rest like IronMan contest is imagination etc. We do this all day long in CAS, why would we cheer Maxis for doing it when they have the means, the tools and the codes to make it all true. lol It amazes me how much this game is left to prentend rather than depth.
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