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DaWaterRat
5 years agoSeasoned Ace
"TOLKIEN;c-17749512" wrote:"DaWaterRat;c-17749404" wrote:"doedear;c-17749166" wrote:
They should've just went with a color wheel, I mean they used one for cats and dogs so I don't see the excuse anymore for human sims.
Human Sims were coded a specific way - to use swatches. To change that would require basically re-coding human sims. Something that is not as simple as people seem to think it is.
And, as someone who works with CG art, I'll let you in on a little secret. Color Texture maps almost always look better than Grayscale texture maps overlaid over colors, even when dealing with Toon art.
While I agree with both statements, re the first if they plan to really have the sims go for ...uh another 2 years as it sounds and its made SO much money that its really just a matter of resources and EA's stock is shy of $15 from its all time high right now - they have the money. Anything can be done bringing me to....
I also work on CG art, mostly 2D and while I agree it depends on the quality of the color textures and I think thats really what the issue is here - the color textures they've picked are just so strange to begin with. Like why Simpsons yellow? I've never seen people use it.
Fair. I work with 3D models (Daz Studio) and skins as color maps pretty much universally looks better, even for toons.
And I'm not saying that they shouldn't do it, or introduce more fair skin textures. People just tend to be flippant with their "well, they could do it for X, so they don't have an excuse to not completely revamp core programing to introduce this fairly complicated technology because I think it should be easy."
(I have a similar rant for Spiral Stairs. I want them, I hope they can implement them, but they're not that simple.)
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