"Camkat;c-17442012" wrote:
"Huiiie_07;c-17441660" wrote:
"Sk8rblaze;c-17441634" wrote:
"Huiiie_07;c-17441019" wrote:
"Sk8rblaze;c-17440862" wrote:
The Sims 4's AI (abysmal intelligence) had always made me feel as if I were fighting the game to enjoy it. Sims ignored my interactions and just lack smarts.
Honestly, I just let it win that fight, and stopped playing. If my urge for Simming comes back, I'll certainly do what I have been, and go straight back to TS2 and TS3, which are definitively Sims games in the experiences they offer. Hopefully, when the world gets back on its feet, Maxis will too, and head straight to the planning board for The Sims 5.
I actually don't really want them to make a The Sims 5, probably because it's already being rumored that i's gonna be multiplayer (or atleast having a multiplayer component), which is already showing that they couldn't care less about listening to us, the players. Also me (and my parents) already spent too much money on both TS3 and TS4, going through this whole process again isn't really something I should have to do to get a modern, enjoyable sims game. I can understand though why you and other players rather want to move on to the next iteration instead of this one getting fixed. Sims 4 isn't for everybody, some players find it unenjoyable at its core, something no patches could fix. I personally just wish they would start looking more at what the players want to see in the game. Atleast here on the forums, a vast majority wants bug fixes, no new packs that could add onto the problem.
Don't get me wrong, I agree entirely, but I truly believe that pumping more money into The Sims 4 wastes more money than investing in a successor. Either way, I know I'm not buying a thing for The Sims 4 because developer communication and development quality are still just as horrid as it has been since 2014.
The Sims 4 released six years ago. We are running with the longest Sims game iteration, yet with the weakest foundation of all of them yet. The requests you, myself, and many others have, ranging from serious AI improvements, Sim improvements, world improvements, bug fixes, and more of the sort just amounts to the work comparable to making a whole new base game. And as I said in my previous post, I like TS2 and TS3 a lot, sometimes wishing each had more dev time. However, I think at some point, each game needs to end to allow for the next one to (hopefully) bring new, much-needed improvements. TS4's time is dragging too long for too little. I don't think The Sims 5 would fix everything, but I do believe a game planned as a single player life simulator from the get go is better than what they salvaged and tried running with for TS4.
And if they do design The Sims 5 as a multiplayer experience, at least the majority of us would know it's definitely time to jump ship.
I kinda have the bad feeling that with TS5, the game won't improve that much. Don't forget that TS4 is the best selling game of the entire franchise. Maxis/EA are still companies that live from making money. Now that they've seen that even a lacking game like TS4 can make them enough money, even more than its predecessors, I highly doubt they would put more care into TS5 when they could do the same or even more amount of money with less effort.
To be honest, their biggest mistake was turning a failed online game into singleplayer in the last minute. They should have completely scrapped the game and tried again, building TS4 from scratch. It would have most likely turned out a much better game and we wouldn't have all these discussions now. I really hate to sound pessimistic here, but I really think that the only thing that could save TS5 from utter failure is a worthy competitor for The Sims franchise, which would force them to put more care into their games if they don't want to permanently lose their costumers like SimCity lost them to Cities:Skylines.
Is it the best selling game because it's actually good or because the past few years it's been reduced to $10 and $5 repeatedly and even free for a couple of weeks last year? How many of those purchases were full priced? I'd like to know that information because if most of it is on sales, then I think it devalues their statement of "best selling of the franchise". Furthermore, TS2 for example, might have done better but not everyone back then even had home PC's yet. It's still selling too. I see it in my local used game shops and unless they keep pulling them off the shelves and then putting them back to make them look like they're moving, they are still selling and that's not anything that can be tracked.
I agree that The Sims needs competition. I think half the reason TS4 is in the state that it's in is because they have a monopoly. I think the other half is because modders are so dang good! They don't bother fixing bugs and other various issues because they know the modders have, so they can spend their time and money on other things and these things become less important because they know the fix is out there.
I don't know, that's just what I've heard, but maybe because the games are always on sale, more people are willing to buy them? This would kinda compensate for the "lost money" through sales.
"EdieAppleby;c-17442016" wrote:
YES! YES! YES!
This needed to be said plus so much more.
The thing that's bugging me the most in gameplay rn is every single sim lining up to grill burgers on the home grill even when 3 or four different party meals are already on the picnic table. ESPECIALLY, when they are low on funds. Same with bars. We'll have 25 bucks in the household funds and if you blink, boom! 21 simoleons on a drink and it's like, 'great, it's a weekend. Where are you going to get the money for breakfast for your whole family tomorrow?'
They shouldn't autonomously do anything that costs money tbh. A few of my sims even got on the computer to donate a 100§ to charity all on their own. At this time, I had enough money in the household funds, but I would've been so mad if my sims would've been left with 10§ or something just because they
had to donate almost all of their money...did someone at Maxis really think that this is a good design decision?