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7 years ago
"SimChessack;c-16666267" wrote:"GalacticGal;c-16665463" wrote:
I would like to submit, your honor, that in this context, baby being an 'object' is meant to equate a table, chair, lamp, bed or any other 'object' thusly named in the game, and not this highly technical, though interesting, explanation. Just sayin'. ;) In other words, the baby is below a Sim on said totem pole. It's just NOT a Sim, per se.
Here's the difference between a "code object" and an "in game object."
In code, yes, each Sim, each piece of clothing, each baby, each TV, is an "object."
But ask yourself, what the game calls something an object, are the other (toddler and older) Sims considered objects for the purpose of this activity?. That is, can you "Appreciate" another Sim? If not, then "object" in the context of the activity does not mean a "code object" but something more subtle -- i.e., the type of code object that is considered a "thing" and not a "person."
What the OP has provided is evidence that, mechanically in game, a baby is functionally equivalent to any other piece of furniture you could interact with, such as a TV, a painting easel, a bookshelf, or a potted plant. Consequently, the baby is fundamentally different, in terms of how the game views it, and how it is designed, from a Sim, which is not the same as a piece of furniture.
That's actually wrong if you look at the game code though. Babies are defined in a subfolder of Sims, they have Sims attribute, Baby is one of the value allowed for a Sims object age, and the Sims objects have functions defining how they they should be treated when their age is baby.
So mechanically in game, a baby is a specific stage of a Sims, with a different set of rules, and it's absolutely not equivalent to a TV.
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