"So_Money;c-16660232" wrote:
I'm fine with the number we have. I mean, eventually you reach a point where you're creating a completely different type of game.
"Haskorentaro;c-16666603" wrote:
Got 1 pack in 4 years, the way they make packs are bias as day.
Alien is half baked, plantsims is a buff a buff like skeleton is a debuff!, can't even create ghost in cas 4 years later yet they force a weather attire in cas.
Many of the packs are questionable like laundry day(who wants to do it virtual?) This is why the sims 4 flop because of bad decisions.
Obviously, everyone plays differently. No two players play the same. Just because you don't want werewolves, or say, laundry, in a pack doesn't mean other players don't. Part of this game is waiting for whatever your thing is even when others get what they want first. And Supernatural stuff brings a huge amount of players in. Taking the supernaturals out of the Sims, or vice versa, makes it lose some of its charm. Personally, I want both. Witches washing clothes, Werewolves taking their cats to the vet, Vampires sucking on the necks of the cities homeless population... Ok, took it a bit too far, sorryboutthat.
But I love the game because it is my prerogative to do that if I want.
And frankly, EA would probably lose money between the number of players leaving from them being separated and the cost to make it.
You just have to wait your turn for whatever you really want like everyone else, unfortunately.