Forum Discussion
paigeisin5
6 years agoNew Spectator
I'm wondering if finding the workarounds was meant to be gameplay, or the teams didn't have a clue what to do with the lot trait once they decided to add it to the upate. After spending fifteen hours, of my time, playing around with one Sim on an off the grid lot, I gave up. Searching for workarounds and dealing with fires that no Sim can extinguish, almost every Sim day, aren't my idea of gameplay. I was excited when I learned about the new lot trait, but after spending hours doing basically nothing but struggle while trying to sort out the 'why this works but that doesn't' and 'why was this included but doesn't work' nonsense, I finally changed the lot trait to something else. And it will probably never be fixed. Just one more idea that was poorly researched and not properly executed in any way that makes sense. We play a life simulation game that is part fantasy and partially based on reality. But the reality portion in that equation has been lost somewhere along the way. It is buried under a bunch of bugs and glitches and ideas that sound really good in theory, but seldom work as intended. Then we have to use mods and workarounds to fix the problems on our own. If the teams are coming up with all these new ideas, that are supposed to expand on gameplay, why don't they take some time to flesh out those ideas before releasing them in updates and packs? What we were told about this new lot trait and what it is in reality once you have played it, are not the same at all. It was a lame attempt at creating new gameplay is the best I can say about it.
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