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- Simmerville2 years agoLegendHm, thinking of it... did anyone notice a door bell or a walking cane for elders? I was so sure we would get both, and they would not be very difficult to implement, either. Hopefully they are among the content they did not get time to show us.
"LeGardePourpre;c-18236020" wrote:
I have the feeling that Grim Reaper will become the parent of many Science Babies soon ...
Do it for the science ???- djsboonie2 years agoSeasoned Ace
"FatTribble23;c-18235739" wrote:
I haven't seen this mentioned on this thread, and I didn't get to watch the entire livestream, so I'll ask: Do we get new playpen objects, or do we have to build one out of that fencing?
@FatTribble23 there are portable cribs you might be able to use as playpens (not sure of options) but I also saw the gurus had used the fencing to make a playpen-type area. - djsboonie2 years agoSeasoned Ace
"EmmaVane;c-18235809" wrote:
"simgirl1010;c-18235573" wrote:
New Pie MenuSpoiler
https://twitter.com/SimGuruNinja/status/1631740799422717953?t=B-K3kCuUaybCU5zMw1ulnA&s=19
I'm intrigued by the "Adopt Casey" here. Can we adopt kids via socials now? Step-kids? Science baby surrogacy kids? Homeless townie kids?
Did Ninja slip up on info that hasn't been mentioned again?
@EmmaVane Casey could be a pet... - CAPTAIN_NXR72 years agoLegendWoof, that was certainly a long one, but obviously necessary and quite enjoyable to watch!SpoilerThis pack is all about social & family dynamics. Possibly one of the reasons that I don’t enjoy family gameplay is because Sims 4 always lacked that kind of system. This could change for me now, a bit of drama is definitely something I would like more of in my game; I want relationships and interactions between sims to make sense.
Family is only a background concept in my game, for example a son could have a difficult relationship with his father, or sisters that were once close fell out of touch because yadiya. I never actively played out these narratives since it’s sort of impossible to do right now. Perhaps with this newer system my sims can actually live that experience and I no longer have to imagine it.
Milestones are interesting, especially the ones that make a sim remember a trauma event such as fire, and the way they will feel somewhat anxious in the area in which this event took place each time they visit.
I’m a bit concerned about the tuning of all this however, and how deep it truly goes. Also intrusive pop-ups… I can take the odd chance card no problem, I just don’t like most random pop ups (or calls) and prefer notifications to be restricted to the notification wall.
I’m not too excited about the world and although I think the wharf area and the bridge look pretty cool, I’m not much of a fan of too many middle to upper class suburban neighborhoods in my game. Give me a Moonwood Mill or Forgotten Hollow anytime. I understand most players seem to prefer the modern, family friendly looking areas and that’s fair. I’m not really complaining is what I’m saying. ?
There’s heaps I can work with no doubt, but the family dynamic system will either be a hit or miss for me. I can understand why it’s not base game…it may or may not drive people crazy. I truly hope it works as intended.
I still have many questions regarding gameplay objects such as the baby backpack (can I bring it ANYWHERE?) and whether kids can cycle in groups once they know how to cycle?
The infants look great and it almost feels odd to see toddlers as the bigger child now, even though they’re still so small.
I know for a fact that I won’t be starting my own baby manufacturing business anytime soon, but I shall welcome any accidental infant with open arms. If I can no longer handle it, it’s easy enough to send them off to stay with their favorite aunt that lives in the mountains, only for a few years. It’s gonna be interesting to see how they feel about their estranged parents when they grow up. It is a bit mean, I know, but worth experimenting with. ?"Hearts4u;c-18235900" wrote:
Did anyone notice the infant throwing a temper tantrum? It was so funny and very realistic.
https://i.postimg.cc/Zqk4JLLv/Leo-is-not-having-none-of-that.jpg
This was hilarious. I watched the entire scene play out at the bottom of the screen while the gurus were talking about something entirely different.
That poor baby seemed so tired already, yet his mother, a true drill instructor of course, just plops him onto that rug for some random tummy survival time and he just keeps on wriggling and wriggling for ages, getting more frustrated as he wriggles. I noticed myself encouraging him from the sidelines. “Come one buddy, you can do this!! YOU CAN DO THIS BUDDY!!” Man, I really felt that one somehow.
When the kid finally, FINALLY managed to flop onto his back I was absolutely delighted for him! He's gonna be a tough little man that one. I’ve never felt so proud of a sim in my life. ? - EmmaVane2 years agoSeasoned Ace
"Ziafar;c-18235775" wrote:
Also will we be able to control the visiting Sims? Because if not it could quickly become a nightmare.
No but they seem to have a toggle between "Relax" and "Help out" so they can be just a guest or help with chores/childcare are any point as needed. They also have unique quirks according to personality, like Kyle's fondness for PowerSip."FatTribble23;c-18235739" wrote:
I haven't seen this mentioned on this thread, and I didn't get to watch the entire livestream, so I'll ask: Do we get new playpen objects, or do we have to build one out of that fencing?
I think there's only the buildable one. You can put whatever you want inside it though. There's also the portable crib, but that's likely better just for naps."emere;c-18235790" wrote:
The stream was all about talking, and talking and talking but not showing the gameplay. I only saw notifications, and so far the milestones look like badges (no gameplay at all).
They said Milestonse have location history and can effect how a sim feels about a place. So sims being in a place where they experienced a fire might make them Tense for a while, or returning to a wedding venue might be a Happy experience."emere;c-18235790" wrote:
-The devs never said if they took the occults into account for the gameplay.
Occult toddlers were definitely accounted for. Some quirks are more likely for occult toddlers depending on occult type.Spoilerhttps://twitter.com/SimGuruMorgan/status/1631868762717822976
There are likely other things like that - EmmaVane2 years agoSeasoned Ace
"Starfree;c-18236050" wrote:
"EmmaVane;c-18235809" wrote:
"simgirl1010;c-18235573" wrote:
New Pie MenuSpoiler
https://twitter.com/SimGuruNinja/status/1631740799422717953?t=B-K3kCuUaybCU5zMw1ulnA&s=19
I'm intrigued by the "Adopt Casey" here. Can we adopt kids via socials now? Step-kids? Science baby surrogacy kids? Homeless townie kids?
Did Ninja slip up on info that hasn't been mentioned again?
@EmmaVane Casey could be a pet...
When you adopt a pet you have the adoption fee (200) next to the interaction, unless that is waived somehow? Maybe via Free Services? We also don't know if they were playing with pets in when the screenshot was taken. - Phonecallz2 years agoSeasoned AceI'm assuming there was no update to the family tree feature? I know there was some confusion regarding it in the original announcement post they put out, I was hoping we could see the wider family at a glance without having to click through the generations.
- EmmaVane2 years agoSeasoned Ace
"BetaMaxx;c-18236068" wrote:
VERY unhappy about the pie menu "reorganization" and the forced likes and dislikes bound to it.
No likes and dislikes are forced. You don't have to add them to your sims, and can remove them from any sim via CAS. - pacer19652 years agoSeasoned VeteranI have trouble with my hearing so could not really hear the livestream very well but still watched it. I would like to thank @simgirl1010 for posting all the info. I really appreciate you doing that. I do like that we are getting science babies
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