wexxam
5 years agoSeasoned Vanguard
Okay if you couldn't make Island Living as open as Island Paradise then why bother?
So I bought Island Living a while ago but finally decided to play it properly and explore all the features it had to offer. To be quite honest and blunt; I am severely disappointed.
Usually when there is a sequel of a game or movie or anything - you expect it to be better or atleast as good as what came before it. In this case, Island Living missed the mark completely and it really sucks. Just in case this comes up in argument yes I am comparing both of these packs. They are both centered around the theme of living on an Island world and are both expansions in the Sims franchise.
So the similarities of both these packs is what I am actually quite upset about. I'm going to list a few main features which stick out for me and compare them.
The Sims 3 Island Paradise came with these 4 features.
- Houseboats
- Owning and staying at resorts
- Lifeguard profession
- Underwater dive lots
- The Sims 4 version did not include houseboats even though this whole pack is centered on living on an island. I can put this aside though based on the fact we do not have open worlds in TS4.
- Resorts were also not included but I can put it aside as the theme is meant to be about living on an island and not just visiting one. If it were a vacation type EP it would have been much different.
- The lifegaurd career is back but it is a closed off career. Why not have it be a profession that worked when you have a watchtower on the beach? However it could be better and more fleshed out than the one introduced in TS3? Where the lifegaurds may have to battle sharks or other sea life when saving drowning Sims? Maybe being able to use floaties, or jetskis to save sims as well? And try making the profession less repetitive compared to that of TS3. Just working on and expanding on what the game before it gave us. That should be the essence of sequels.
-There are also no underwater lots - you would think in much smaller worlds such as the ones in TS4 why would they not add underwater lots in some capacity? We were given these in TS3 it would only make sense to add them since you added scuba diving?
The only notable feature is the addition of Odd Jobs, but even then it does get a little repetitive.
I just feel after seeing all this what was the point of this expansion? If you guys weren't ready to release an Island EP or knew it would not turn out as fleshed out as the Sims 3 version then you should not have released it at all and gone with another EP instead. It feels completely claustrophobic compared to that of TS3.
The Sims 4 version completely missed the mark and I am shocked it actually released in this way. I watched the live stream just now and it is clearly obvious how bored these devs were with pack after 2 hours of gameplay. I hope they are not happy how it turned out, I really do, otherwise this franchise is ruined.
Usually when there is a sequel of a game or movie or anything - you expect it to be better or atleast as good as what came before it. In this case, Island Living missed the mark completely and it really sucks. Just in case this comes up in argument yes I am comparing both of these packs. They are both centered around the theme of living on an Island world and are both expansions in the Sims franchise.
So the similarities of both these packs is what I am actually quite upset about. I'm going to list a few main features which stick out for me and compare them.
The Sims 3 Island Paradise came with these 4 features.
- Houseboats
- Owning and staying at resorts
- Lifeguard profession
- Underwater dive lots
- The Sims 4 version did not include houseboats even though this whole pack is centered on living on an island. I can put this aside though based on the fact we do not have open worlds in TS4.
- Resorts were also not included but I can put it aside as the theme is meant to be about living on an island and not just visiting one. If it were a vacation type EP it would have been much different.
- The lifegaurd career is back but it is a closed off career. Why not have it be a profession that worked when you have a watchtower on the beach? However it could be better and more fleshed out than the one introduced in TS3? Where the lifegaurds may have to battle sharks or other sea life when saving drowning Sims? Maybe being able to use floaties, or jetskis to save sims as well? And try making the profession less repetitive compared to that of TS3. Just working on and expanding on what the game before it gave us. That should be the essence of sequels.
-There are also no underwater lots - you would think in much smaller worlds such as the ones in TS4 why would they not add underwater lots in some capacity? We were given these in TS3 it would only make sense to add them since you added scuba diving?
The only notable feature is the addition of Odd Jobs, but even then it does get a little repetitive.
I just feel after seeing all this what was the point of this expansion? If you guys weren't ready to release an Island EP or knew it would not turn out as fleshed out as the Sims 3 version then you should not have released it at all and gone with another EP instead. It feels completely claustrophobic compared to that of TS3.
The Sims 4 version completely missed the mark and I am shocked it actually released in this way. I watched the live stream just now and it is clearly obvious how bored these devs were with pack after 2 hours of gameplay. I hope they are not happy how it turned out, I really do, otherwise this franchise is ruined.