"ClarionOfJoy;c-17005410" wrote:
You keep forgetting that previous devs had the same demands and requests from us as this current set of devs have - to get things we had from previous iterations that we loved, while adding new features to keep it fresh. The previous devs weren't able to create everything from previous iterations of course, but they actually got most of it! And the new things they added to the franchise were, as I have said so many times before, introduced in a big way with a ton of content connected to that feature that helped us to love that new feature. It is not so with TS4.
I guess what I expect from you is to want to hope for more from the devs for the money you're paying and not make excuses for the inferior output of TS4. Because if you continue to do that, they will just keep putting out packs that aren't as good as they can be.
I don't really blame the devs though for all this disappointment, because funding ultimately comes from EA and it is clear that they're not getting enough. With better funding, the can hire more people for coding in more gameplay, more animators for more detailed animations (that's why gameplay feels empty when there isn't much animation or is reused for so many actions), more mesh builders for create more useful objects, etc.
Who knows? There are rumors of competition in the air. Maybe that will take EA out of its complacency. If not, I don't owe them my loyalty. My money goes to the best life sim game out there.
*shrug*
There was a period during this game's life where I straight up boycotted it because of how poorly they handled the price increase in Brazil and I believe some other places. (I don't live in Brazil or anywhere the price was affected, it was just the principle of the thing and the timing of it mixed with the BF2 debacle.)
The main thing that got me to come back was deciding that it wasteful to throw away the modded things I'd worked so hard on previously (not literally throw away, but not keep them updated), especially considering how many people were into one of them (the sorcerer mod).
I don't think I'm in a position to be preached at about making excuses for the game on a business level.
I've been pretty understanding of a lot of design choices made by the sims team for this game throughout its history. And the main reason is an ongoing analysis of how they act and how sincere they seem in their goals and decisions. It is impossible to separate them from the marketing and the publisher entirely, but you can tell that they try to separate themselves from it in subtle ways. Whether it's sincere or it's part of some dastardly marketing strategy is up to people to discern for themselves (it's probably a little of both).
But no matter what opinion I have about a company, I'm generally going to go to bat for the people who have limited power and are just trying to do the best they can with what's been afforded to them.
That doesn't mean I support every decision made or buy blindly, no matter what is put out. The video games industry is being dragged down right now, by rampant greed and monetization of everything. I'm not going to expend all of my energy being concerned about the sims 4 hanging on a few more years than normal and allegedly spreading content out more with a DLC model that is, by the standards of the normalization of greed in this industry, incredibly mild. There are far worse issues in the industry for me to be concerned about. If this is one of them, boy is it subtle and difficult to prove.