Forum Discussion

timzed_user's avatar
7 years ago

Opinion Rant: I think I just found a reasonable reason why we are not getting Snow Depth.

"I changed the title to a new one because I just realized what I am really about to say"

All of these are just my opinion, I just want y'all to know that I'm just being optimistic on this EP.
But it doesn't mean the fact that others should do too. I noticed that almost all of the people here are attacking me or disagreeing with me.


Latest Edit: TBH I did get disappointed of having no snow depth on the upcoming EP in the first place. It's one of things that I always expecting in Seasons EP. But it's "the Sims 4" (The dark ages of the sims". LOL. But I just realized that the cons are cooler than pros. But that's my choice and opinion. I'm still open to all of the opinions of yours. Also, I am already used to this lackness in the Sims 4. But I'm OK with it.


This is my comments and reply to another sim community website but'll just gonna share it to you.

I'm OK with no snow depth because I only think that they are just for visuals, much more like what they did in City Living (the backdrops), you haven't gotten any game changing activities and gameplay at all, which is so lame for me for an expansion.

I think they did a good decision to focus more on all four seasons and activities rather than snow depth.Snow isn't just the best in seasons, a lot of people like summer activities too!

These new features will add more realistic vibe in the game. And that is really cool!

PLUS: If we ever get a Vacation Type game pack in the future, I'm sure they'll integrate sunburns with seasons, duh.

And also please don't be disappointed with the "no snow depth" in seasons, cebause there will be new and cool things that will be added in the game and first time in the Sims Franchise like the 'thermostat" and many more...

Then, Someone Replied

The problem is that they should not be making any sacrifices. This is the 4th generation for God's sake. They always have to sacrifice something that we've had in the past. It was the same thing with Cats & Dogs, and at the end it didn't pay off, as always. We've seen it before we know how the story goes... "Hey we decided to cut this to add these" but at the end it's not worth it... You'll see :)

Then, I Said:

Sims 4 Has a New Game ENGINE which is entirely different from the Sims 3. Sims 4 has more advance tools and AI (does Sims 3 have that?) Plus they've created the sims 4 so complicated: Even the devs. find the 'coding" so difficult. You can't just add Sims 3 Codes in an entirely different game file.

The reason why some features didn't make it to the game is that the dev. genuinely can't do it. They Will if they Can. Plus budget and limited time is their number one problem.

In conclusion, the team is trying their best to satisfy the players by giving us cool features and entirely new gameplay.

As i said if we'll have actualy snow depth in snow, that'll be totally like the backdrops in CITY living. Our eyes will be satisfied by that. But a lot of people hated it. And as D********e said (below), people wanted actual gamechaning gameplay and interactions, unlike what City Living DID!!!

Question: Do you like to have the VISUALLY APPEALING snow depth while the world will look so dull, no new features like thermostat, no integration with the other packs, no Custom Holidays (which is new to the game). And even the worst, the EP will introduce a new world but seasons will only be confined in that world and not to the others. Do you want that?


EDIT:

I think the only reason why we didn't get any snow depth is that it will require more work and and time to completely do it. As far as we know, they have revamped or changed every objects in the world four times for every seasons. I think there are about 10 Worlds in the game so far (exluciding hidden and and active career worlds from GTW) and a total of 4-5 neighborhoods on each world i think. Yup. they have to do it on each neighborhood. Yeah, that's a lot work and time.

You know that the worlds in the game is completely different from the sims 3. right?. You cannot just change each world in a single work. Because, yeah it ain't open world my friend. There are many neighborhoods in each world as has different appeaarance|structure and game file for each of this.

Starting from the trees, to plants, to ground, the backdrops, and all other things in the game. Yup, they've revamped all that 4 TIMEs. I may not be good in Mathematics but I think they'll have to do the work all over again for an estimated times of 200 times. Yes, you heard it. Snow depth will only make it more needs of time and effort.

Plus, if we are ever gonna get snowdepth in the game, then we may not be getting seasons this soon after all. And then a lot of people wil start to complain, "Whey they didn't just wanna give us what we want, SEASONS". This restlessness I see on these people is I think the reason is why they've prioritize this.

A lot of people will be askin', "Why didn't they just add an overlay of thick snow in each world". As I just said, each world has also 5 neighborhoods, that will be so ambitious.

I've just happy (for me) that SEASONS is finally here and are getting it in less than a month. And another plus i think, if we'r ever gonna get seasons with snow depth, and then they'' cut off ,, ummm "many activities maybe" or maybe for sure. Then they'll be mad again and I think that is really bad and worse is BS.

This was a screenshot that was tweeted last night 4:00 AM in our country (7 PM in US EST). In case if you didn't know, they've also revampedthe this world from GTW which has been here for like 4 years ago.

https://simsvip.com/wp-content/uploads/2018/06/Deoj5Y3UcAA6Xk2-1.jpg


The Only Answer to This Issue is the simplest of them all, "Time and Effort, ..... plus Money", yup, I'm not kidding

People Can't be Contented, Life Finds a Way. (jurassic world fallen kingdom LOL hahaha, i'm just excited for this and the EP, cause they are launching and the same date, JUNE 22 )

EDIT: June, 7 2018

I know that this'll gonna be off topic cebause I don't want to make another thread about the snow depth, But here it is!

Comparing this image of leaf piles from the two games, really explains a lot to me and answered most of my questions regarding TS4 itself.

https://scontent.fmnl13-1.fna.fbcdn.net/v/t1.0-9/34674484_1042575639252349_4421938705502044160_n.jpg?_nc_cat=0&_nc_eui2=AeHdmopa3diubAYp167dAYf4mUjvJUYRA8qyAEOa19oq1mh86BFA2nG5YyRa_BPftWr65tfzjYL8VE1udqAoUoyPWG7DWE4P5_9twc4bGBCnEQ&oh=a79f8cc0ee8b1b4788dd77517497ed73&oe=5BB27D2B

  • "drake_mccarty;c-16517302" wrote:
    "Erpe;c-16517191" wrote:
    "Evil_One;c-16517115" wrote:
    "Erpe;c-16514840" wrote:
    "Evil_One;c-16510913" wrote:
    The snow in this pack perfectly sums up TS4... Without depth.

    Yes, TS4 was too targeted at new simmers and therefore a little disappointing for us who had expected more. But I think that TS5 is about to be announced now and for the first time won’t mean the end of TS4 anyway. This makes me think that TS5 likely will be even more simplified and multiplayer because most experienced simmers apparently are expected to just stay with TS4.

    Anyway we apparently can’t get the more advanced and deep game that we want and the shallow snow in TS4 alas is for me to see just one of many things that show this.


    Even new simmers like depth, while changes may draw in new simmers, only depth will keep them.

    I agree. But the problem is that EA thinks that new simmers are a huge majority for this game and that only a quite small minority of them will keep playing the game anyway. I don’t know what statistics EA has based this upon. But EA knows that many more than just half of the simmers have stopped every time that EA has released a new basegame. The worst example was actually the switch from TS1 to TS2 because we know that TS2 only sold about 6 million copies while TS1 sold almost twice as many. We also know that millions of simmers played TS2 as their very first Sims game. So when TS2 only sold about half as many copies as TS1 did then this must mean that likely 75% to 80% of the Sims 1 simmers never bought the Sims 2. EA of course knows this even better than we do. But EA has always released a new basegame every 5 years anyway because EA thinks that the millions of new simmers always will be more important than the decreasing number of older simmers would be anyway.

    I doubt they'd try for multiplayer again, not if they want to have a fanbase left... It just can't work for a game like The Sims, there's just too much going on.

    It worked for both the Sims Freeplay and the Sims Mobile. So if EA (as it seems) still will release packs for TS4 even years after the release of TS5 then I don’t see why EA wouldn’t make TS5 into a multiplayer game targeted even more at new very young simmers?


    Neither Sims Freeplay or Sims Mobile are multiplayer in any sense that a PC game would be. You do not play with other people, you can visit your friends world/house and interact with things, but your friends will not see this and your interactions will have no effect in their game.

    I don’t know how EA would make multiplayer in the PC game. Just that there are many possible ways to do it and that it usually is important for the youngest gamers to be able to play and communicate a little with their friends too. This was the reason why EA included multiplayer in both the Sims Freeplay and in the Sims Mobile and I suspect that EA will try something in TS5 too. TS5 will almost certainly be a much bigger game though. But I am not sure that the multiplayer part will and I also doubt that TS5 will be in real time like the mobile games are.

    EA is not going to have two mainline Sims titles in active production at once. They have one development studio working on PC, and unless they contract development out to a non-Maxis studio there is no way they are going to produce a sequel while maintaining production on The Sims 4.

    They have like had a Sims 5 team working for years too beside all the different Sims 4 teams. When TS5 is released then those Sims 5 developers will of course just work on more content for TS5 instead. (I don’t think that EA will let them move on to TS6 though like EA earlier did almost immediately after each release of a new basegame.)

    I also heavily disagree with your assertion that they target “new very young simmers” - they are targeting the casual audience, which is about as broad as it gets.

    One thing doesn’t contradict the other. I agree that they are targeting casual gamers. But TS4 surely didn’t target the Sims 3 simmers in the way it was made. So it almost exclusively targeted new simmers. Otherwise EA wouldn’t have dared to omit so many things from TS3 and simplify other things as much as EA did when they developed TS4.

    I think that TS5 soon will be announced and that this was the reason why so many devs suddenly about a month ago saw a huge need to go on twitter and guarantee that TS4 will get new content for a long time yet because otherwise I couldn’t see any reason for them to do this. But if TS5 soon will be announced then I certainly can understand why they wanted to go on twitter early to prevent panic among the Sims 4 simmers ;)
  • "drake_mccarty;c-16517375" wrote:
    "Erpe;c-16517341" wrote:
    "drake_mccarty;c-16517302" wrote:
    "Erpe;c-16517191" wrote:
    "Evil_One;c-16517115" wrote:
    "Erpe;c-16514840" wrote:
    "Evil_One;c-16510913" wrote:
    The snow in this pack perfectly sums up TS4... Without depth.

    Yes, TS4 was too targeted at new simmers and therefore a little disappointing for us who had expected more. But I think that TS5 is about to be announced now and for the first time won’t mean the end of TS4 anyway. This makes me think that TS5 likely will be even more simplified and multiplayer because most experienced simmers apparently are expected to just stay with TS4.

    Anyway we apparently can’t get the more advanced and deep game that we want and the shallow snow in TS4 alas is for me to see just one of many things that show this.


    Even new simmers like depth, while changes may draw in new simmers, only depth will keep them.

    I agree. But the problem is that EA thinks that new simmers are a huge majority for this game and that only a quite small minority of them will keep playing the game anyway. I don’t know what statistics EA has based this upon. But EA knows that many more than just half of the simmers have stopped every time that EA has released a new basegame. The worst example was actually the switch from TS1 to TS2 because we know that TS2 only sold about 6 million copies while TS1 sold almost twice as many. We also know that millions of simmers played TS2 as their very first Sims game. So when TS2 only sold about half as many copies as TS1 did then this must mean that likely 75% to 80% of the Sims 1 simmers never bought the Sims 2. EA of course knows this even better than we do. But EA has always released a new basegame every 5 years anyway because EA thinks that the millions of new simmers always will be more important than the decreasing number of older simmers would be anyway.

    I doubt they'd try for multiplayer again, not if they want to have a fanbase left... It just can't work for a game like The Sims, there's just too much going on.

    It worked for both the Sims Freeplay and the Sims Mobile. So if EA (as it seems) still will release packs for TS4 even years after the release of TS5 then I don’t see why EA wouldn’t make TS5 into a multiplayer game targeted even more at new very young simmers?


    Neither Sims Freeplay or Sims Mobile are multiplayer in any sense that a PC game would be. You do not play with other people, you can visit your friends world/house and interact with things, but your friends will not see this and your interactions will have no effect in their game.

    I don’t know how EA would make multiplayer in the PC game. Just that there are many possible ways to do it and that it usually is important for the youngest gamers to be able to play and communicate a little with their friends too. This was the reason why EA included multiplayer in both the Sims Freeplay and in the Sims Mobile and I suspect that EA will try something in TS5 too. TS5 will almost certainly be a much bigger game though. But I am not sure that the multiplayer part will and I also doubt that TS5 will be in real time like the mobile games are.

    EA is not going to have two mainline Sims titles in active production at once. They have one development studio working on PC, and unless they contract development out to a non-Maxis studio there is no way they are going to produce a sequel while maintaining production on The Sims 4.

    They have like had a Sims 5 team working for years too beside all the different Sims 4 teams. When TS5 is released then those Sims 5 developers will of course just work on more content for TS5 instead. (I don’t think that EA will let them move on to TS6 though like EA earlier did almost immediately after each release of a new basegame.)

    I also heavily disagree with your assertion that they target “new very young simmers” - they are targeting the casual audience, which is about as broad as it gets.

    One thing doesn’t contradict the other. I agree that they are targeting casual gamers. But TS4 surely didn’t target the Sims 3 simmers in the way it was made. So it almost exclusively targeted new simmers. Otherwise EA wouldn’t have dared to omit so many things from TS3 and simplify other things as much as EA did when they developed TS4.

    I think that TS5 soon will be announced and that this was the reason why so many devs suddenly about a month ago saw a huge need to go on twitter and guarantee that TS4 will get new content for a long time yet because otherwise I couldn’t see any reason for them to do this. But if TS5 soon will be announced then I certainly can understand why they wanted to go on twitter early to prevent panic among the Sims 4 simmers ;)


    TS4 was designed as an online multiplayer game, and that explains a lot of the design choices that were made for it. It has nothing to do with targeting new players, because the game was announced and promoted through the YibSim group who’s network really only extended to players of Sims 3 and fans of Sims on PC. It wasn’t until the game nearly flopped at launch when they shifted away from the YibSim marketing and tested out different ways of marketing the game to the broader, casual audience.

    AFAIK YibSim just means best friends in simlish. But TS4 of course wasn’t planned as a game just for a few hundred hardcore simmers. Anyway about 90% of the customers clearly seems to be casual gamers and very young new simmers who don’t know much about the game anyway. They have always been EA’s main target group. So I don’t know where you have this idea about the game only being target at “yibsims” from?

    I don’t know where you are getting your information about a sequel, to my knowledge there has been zero information on that. We have heard of developers either leaving the studio entirely, or being moved to mobile projects. A sequel to Sims 4 won’t be a mobile game, and after the serious issues they had with the online version of this game I doubt they would go down that route a second time so quickly after it failed. As I said, there is only one studio developing the PC game, unless they are contracting development out to a non-Maxis studio there is no sequel in the works.

    We only know very few of the devs because most of them are neither gurus here or on twitter. But when the Sims 4 basegame was released and a stopped making packs for TS3 then EA would have had to fire a lot of devs unless EA soon started to develop TS5 too. Otherwise both the devs who made the Sims 4 basegame and the devs who made a lot of packs for TS3 (except the packs which were made in Salt Lake) would have had to only make packs for TS4 which would have meant that TS4 would have got both more packs and bigger packs than TS3 got. But the opposite was true and EA didn’t fire all those devs. So where did they go unless they (as usually) began to develop the next basegame (for TS5)?

    Also if TS5 wasn’t in development then EA would have told us now instead of trying to bury a (nonexistent) rumor about TS4 being near its end in other ways.

    The Sims 4 is considered a service, which changes it’s development timeline and ultimately extends active production on the game. The repeated statements that Sims 4 is getting more content is a big indicator that there is not a sequel in production now, nor will there be one releasing for years. EA does not throw a bunch of money into Sims, developing two mainline games at once would be a significant investment which their track record does not support.

    Yes, TS4 usually gets extra content in free updates every month to motivate simmers to be more curious about Origin. It also now seems that TS4 will get more packs for a couple of years after the likely release of TS5. This is EA’s new way. But still only partly because EA wants all its games to be online multiplayer too if possible. Also EA still doesn’t want to lose millions of new young simmers just by being stubborn about TS4. All the reasons why EA always have released a new basegame every 5 years (to make the game more attractive for new simmers) are still valid. Therefore I am quite sure that EA is about to announce TS5 anyway (and likely already in this month ;)
  • "drake_mccarty;c-16517375" wrote:
    "Erpe;c-16517341" wrote:


    I also heavily disagree with your assertion that they target “new very young simmers” - they are targeting the casual audience, which is about as broad as it gets.

    One thing doesn’t contradict the other. I agree that they are targeting casual gamers. But TS4 surely didn’t target the Sims 3 simmers in the way it was made. So it almost exclusively targeted new simmers. Otherwise EA wouldn’t have dared to omit so many things from TS3 and simplify other things as much as EA did when they developed TS4.

    I think that TS5 soon will be announced and that this was the reason why so many devs suddenly about a month ago saw a huge need to go on twitter and guarantee that TS4 will get new content for a long time yet because otherwise I couldn’t see any reason for them to do this. But if TS5 soon will be announced then I certainly can understand why they wanted to go on twitter early to prevent panic among the Sims 4 simmers ;)


    TS4 was designed as an online multiplayer game, and that explains a lot of the design choices that were made for it. It has nothing to do with targeting new players, because the game was announced and promoted through the YibSim group who’s network really only extended to players of Sims 3 and fans of Sims on PC. It wasn’t until the game nearly flopped at launch when they shifted away from the YibSim marketing and tested out different ways of marketing the game to the broader, casual audience.

    I don’t know where you are getting your information about a sequel, to my knowledge there has been zero information on that. We have heard of developers either leaving the studio entirely, or being moved to mobile projects. A sequel to Sims 4 won’t be a mobile game, and after the serious issues they had with the online version of this game I doubt they would go down that route a second time so quickly after it failed. As I said, there is only one studio developing the PC game, unless they are contracting development out to a non-Maxis studio there is no sequel in the works.

    The Sims 4 is considered a service, which changes it’s development timeline and ultimately extends active production on the game. The repeated statements that Sims 4 is getting more content is a big indicator that there is not a sequel in production now, nor will there be one releasing for years. EA does not throw a bunch of money into Sims, developing two mainline games at once would be a significant investment which their track record does not support.


    From what I remember reading, part of the decision not to make Sims4 a multiplayer at launch (and as you pointed out, supposedly it may have been developed for such a purpose originally) may actually have had more to do with the fiasco that happened with Sim City where it originally launched as a multiplayer for a game where players have played the series offline/locally and not alongside other players (the other, related disaster tied into that launch had to do with a major underestimate of the traffic upon launch and players getting locked out or a gross overestimate of the server capacity and what it could actually handle with traffic (ie not properly accounting for the scaling that would have been required)). There was such a massive outcry about the lack of that option to play locally and being forced to play multiplayer online that it may have also had an influence on the development of Sims4 given the fact that as with Sim City, players are more accustomed to playing their games on their own computers--not in a multiplayer setting.

    Also, given EA's past history with the Sims franchise, usually after a new version of the game launches, typically sometime after-the-fact, they begin work on the next major installment (so, for example, Sims3 development supposedly began within a year or so into the launch of Sims2--usually in that situation, though, it would be an entirely different team within the studio working on it) just as it hasn't been unusual for them to continue issuing updates or new content for an existing game even after announcing the launch of the next major installment/version--in some cases, the new version even came to influence the existing game or a pack for it. For example, there was an expansion pack released for Sims2 toward the end that was heavily influenced by the stuff that the Sims3 team were working on for their installment (and this was well after Sims3 had been announced). Even as the launch of Sims4 was approaching, we still received some new content (albeit through the store) for Sims3. So, I can see development of one going on while support for the other continues--yet, obviously, not with two titles in release at the same time (where, again, historically, once a new installment of the game came out, development ended on the prior version--going back, again, to Sims2 where development ended on Sims1 after its release and so on and so forth).

    I'm also not so sure I'd classify Sims4 as a "service" to be honest, again, especially when you consider their treatment of past games (even in the Sims1 era, prior to their work on the first expansion pack, we received new content every week for the game).

    However, as to whether there may be a Sims5, I suppose we'll see. Regardless, given that the focus is still supposed to be on Sims4, I can see why the devs would make such a heavy emphasis upon the Sims4 as it remains the current installment of the game--and for EA, one of the games that remains a major source of revenue for them (at least, historically that had been the case--I'm not as sure about now, given the way the market has changed overall).


  • When they said that Sims 4 would get new content for years out I sat there with my mouth :o open. I was thinking ok wait a minute... did they not tell us, we can not have an open world because Sims 4 engine could not take that? did they not tell us that we could not swim in our oceans for the same reasons.?
    Big question marks all over my face. So what kind of content will we get for years out if our world can't hander what the Sims worlds could handle years ago?
    :) Then we got Seasons, oh yeah, here we go we got beaches and now we will be able to swim in our oceans. I can not wait. big smile and I pre-pay. Oh, yea doing the happy dance now.

    No depth of snow? What did she say? I better google it. So after having a long talk with Google, who I can verify is smarter than my Daddy. So what depth of snow means is if you have a snow measuring stick and you Measure the snow you can see the bottom of the stick right, Oh so that's what it means you can see the bottom of the sims shoe or the sole of the shoe, your right I went and looked. She was right, she just said it as it was No snow depth. Ok, we know what was said, said NO deep snow, But we are going to talk about deep snow only if we get light snow or medium snow. So I just stop thinking about it all together and I thought it looked pretty and I did love the trees. I moved on and found me another happy thread if there is such a thing? :|
    I look at the Seasons video a lot, I can see that we will have water balloons, rollerskating, and Ice skating cool. we will have swings yay. we have a tiny pool for babies and moms can sit in them, I rather have seen the toddlers playing in it. happy :) I see picnic blankets. this is great I love this. oh gifts so nice, Is that Santa, I am sure we can change the color of his outfit to red and white. I know we are supposed to appreciate the raindeers. should I feel bad that I don't? why not real ones, we do have dogs after all. Maybe real looking false ones. ok, I got past that too.

    That guy skating sure got on a nice outfit, I wonder if the girls got a matching dress, but I am sure we do. I do worry a little but I will just assume, just like we assume every year and will from years on out. That all will go well for us Sim loving simmers. Good luck to us all. :'(
  • "Drearydeary;c-16526687" wrote:

    You want them to make a deep snow pack as a pack they can sell later? Haven’t you seen all the simmers who were so disappointed and angry because MFPS was an SP that required an earlier EP? ;)


    If you read my post you will see that I didn't say that at all, I said patch, a patch is something they add to the game for everyone for free


    I suspected that. But deep snow is way too expensive for EA to make unless it can be sold for real money. Otherwise EA would have included it in the Seasons EP which they also considered. But they assessed that it would be a huge work which they therefore chose to do on other things instead.

  • I suspected that. But deep snow is way too expensive for EA to make unless it can be sold for real money. Otherwise EA would have included it in the Seasons EP which they also considered. But they assessed that it would be a huge work which they therefore chose to do on other things instead.


    I read all the reasons why they decided to not have snow depth, I just can't accept that "it would be to expensive" as a reason because it's not like they would be hurting for money. To me that just sounds like the turn around for money wouldn't be as big which I don't like. Your entitled to your opinion and I'm entitled to mine, the only reason I want to state mine is because I'm a huge fan of the sims since the sims 1 and I hope that by stating my concerns they can be heard to make the game better.
    P. S. I can't quote properly because I'm a new member and it won't allow me to yet
  • "Drearydeary;c-16526758" wrote:

    I suspected that. But deep snow is way too expensive for EA to make unless it can be sold for real money. Otherwise EA would have included it in the Seasons EP which they also considered. But they assessed that it would be a huge work which they therefore chose to do on other things instead.


    I read all the reasons why they decided to not have snow depth, I just can't accept that "it would be to expensive" as a reason because it's not like they would be hurting for money. To me that just sounds like the turn around for money wouldn't be as big which I don't like. Your entitled to your opinion and I'm entitled to mine, the only reason I want to state mine is because I'm a huge fan of the sims since the sims 1 and I hope that by stating my concerns they can be heard to make the game better.

    The general problem is that EA can’t increase the price for the EP even if EA puts twice as much content into it as their was in the Sims 3 version of Seasons. Therefore EA has to choose between:
    1. Make Seasons for the Sims 4 very close to be a copy of Seasons for the Sims 3.
    2. Replace some of the content in Seasons for Sims 3 with new content.

    But option 1 would likely be critizised a lot too and fewer would buy the EP because they would feel that they just as well could play Seasons for the Sims 3 if they have this EP. Therefore EA chose option 2. But simmers don’t like to see something from the earlier version of Seasons removed. The devs just chose to do it anyway because they knew that just adding deep snow once more wouldn’t satisfy people as much as new content likely would.

    P. S. I can't quote properly because I'm a new member and it won't allow me to yet

    I know :)
  • "Erpe;c-16526885" wrote:
    "Drearydeary;c-16526758" wrote:

    I suspected that. But deep snow is way too expensive for EA to make unless it can be sold for real money. Otherwise EA would have included it in the Seasons EP which they also considered. But they assessed that it would be a huge work which they therefore chose to do on other things instead.


    I read all the reasons why they decided to not have snow depth, I just can't accept that "it would be to expensive" as a reason because it's not like they would be hurting for money. To me that just sounds like the turn around for money wouldn't be as big which I don't like. Your entitled to your opinion and I'm entitled to mine, the only reason I want to state mine is because I'm a huge fan of the sims since the sims 1 and I hope that by stating my concerns they can be heard to make the game better.

    The general problem is that EA can’t increase the price for the EP even if EA puts twice as much content into it as their was in the Sims 3 version of Seasons. Therefore EA has to choose between:
    1. Make Seasons for the Sims 4 very close to be a copy of Seasons for the Sims 3.
    2. Replace some of the content in Seasons for Sims 3 with new content.

    But option 1 would likely be critizised a lot too and fewer would buy the EP because they would feel that they just as well could play Seasons for the Sims 3 if they have this EP. Therefore EA chose option 2. But simmers don’t like to see something from the earlier version of Seasons removed. The devs just chose to do it anyway because they knew that just adding deep snow once more wouldn’t satisfy people as much as new content likely would.

    P. S. I can't quote properly because I'm a new member and it won't allow me to yet

    I know :)


    commenting on the bolded part of your comment
    huh ?
    It used to cost 39.99 ( somewhere around that ballpark)
    Now it and all the other expansion packs cost
  • > @Shadowmarked said:
    > x_Always_Heart_x wrote: »
    >
    > Imagine refusing to buy a game bc you can’t watch pixel snow accumulate on screen...
    >
    >
    >
    >
    >
    > Well it is their money and if they don't feel like the ep is worth it (ie snow is basically why they wanted seasons) than that is 100% their choice. Not a single person here owes EA anything.
    > No, but EA owes us a game that's worth £35 - I'd be pissed off if I'd paid £10 for this! EA is one of the biggest games companies on the planet, and it treats its players with utter contempt - and I'm fecking sick of it! 4 Seasons is not a patch on 3 - in fact TS4 isn't a patch on 3, full fecking stop! The base game was in no way worth the £50 I paid, and £20 for a game pack and £15 for a stuff pack is taking the fecking piss.
    > I'm not bothered by the snow but I get the idea behind it, uncontrollable pets and unbuildable apartments were deal breakers for me in the past. I respect that for some people the snow in this is my uncontrollable pets, I can even get what some of them are saying when they say its a big deal for them.
    >
    > Honestly I would be more confused about someone buying something they didn't like just because they can.

    You what…?! Read that 4 times and it makes precisely feck all sense. How does someone know they're not going to like something before they've bought it…?!