I have mixed feelings about them do to several factors right now, with me see-sawing back and forth a LOT.
Because I can see what they were trying to do, but:.. yeah.
For example:
Would’ve loved for them to be a bit more actively relevant in spellcaster spell work, with each one giving different buffs! Buuuut design wise I know the gurus were wanting to make it more an aesthetic choice so people wouldn’t feel like they HAD to pick one familiar over the other. Because if that had happened there probably would’ve been more complaints.
Would’ve loved for some to be snarky jerks (although I haven’t played all of them so far), but see the above.
About the only thing I really wish and that I think could’ve been done is if we could click on them to chat and build a relationship with them, say like Mr. Patchy or maybe more like the hamsters. Even if there wasn’t more dialogue, that would’ve been fun... but then people would’ve have either complained there wasn’t bonuses offered to the friendship levels (which see above regarding not wanting familiars to grant too many bonuses for people who didn’t want to play them) or that it wasn’t relevant enough.
IDK. I feel like a big portion of decisions made was due to not wanting it to affect gameplay between different aesthetics of spellcasters too much. Which I get, but I think this is why Sims 4 comes off as shallow to a lot of people. Without those structural sinks and differences then it makes it harder.
Maybe they should’ve taken a page out of WoW’s book with hunters and had a perk you could earn early on that would grant you similar bonuses to what you would have worth a more amped up familiar bonus.