"Bamajam;15503342" wrote:
I don't understand why some simmers are against an "off" switch for vampires? Seems like a good idea for those who want the stuff offered in build/buy. And if you want to keep a lot of vampires in your game then you don't have to use it. Reminds me of the argument for toddlers: if you don't want them, then age them up immediately, but support the many players who do want them. Personally, I want one of my saved games to be vampire centered and the other not to be so I would support this fabled on/off switch.
I was against it because I didn't know how this game would handle these Sims. TS3 spawned them everywhere, right? I wanted this to all be player triggered by having to bite someone before there were more. That way everyone could avoid more if they didn't want them. I'm not for any type of rpg mechanics such as difficulty levels, toggles etc. in The Sims.
However, I will admit after playing this GP today, I noticed there are more vampires in this pack (Generated) in the other worlds (if you go there you will see them) than they said. And it's not the ones who live in the two houses in the new town. So, I might have to eat crow (but doubt I will, lol) and say yeah, it's not as they said. I ran into at least three in WC and WB, who aren't the three in FH. So, maybe they do need to add something for those who don't want to see them in the other worlds. Because it's clear to me the game is generating more. ETA: But On/Off isn't going to cut it as I said I may want two, or some, or many...or none...so player triggered is always better.