"CAPTAIN_NXR7;c-18350250" wrote:
"EnkiSchmidt;c-18350235" wrote:
"CAPTAIN_NXR7;c-18350225" wrote:
Curfew. Good concept, not well executed, unless I’m playing it wrong… In TS3 the police ( police!!) would bring the kid home after curfew, and there would be trouble. In TS4…no one seems to care. When the curfew clock strikes …all the mischievous kids can stay out all night because mom and dad are happily snoring in their bed, completely oblivious to the fact that their kids didn’t make it home on time. BUT WILL BILLY EVER COME HOME?! Trust me, no one cares.
The lack of consequences in this game is one of its biggest issues- it makes everything feel rather bland.
That said, Parenthood still adds that little extra flavor to my stories and I wouldn’t want to give it up!
That's exactly why I like Sims 4 curfew better than the Sims 3 version.
Sims 3 dictates what my society looks like: there is mandatory curfew and it is enforced by the police. They always know where everyone is and home in on them from anywhere in town. They even grab a teenager from the street when he just wants to cross it to the wellness center right across before school. The parents have no say in how they react, they will autonomously scold the child.
In Sims 4 Responsibility value ticks down the longer the young sim breaks curfew. If I want my parents to care, I wouldn't sent them to bed while their kiddo is still missing. I can always direct them to be as angry as they want manually or decide that they don't care. It's my game, my characters, my rules.
I 100% agree with you that mandatory curfew should not be a thing. Sims 4 gives us more freedom this way. My game, my rules, absolutely.
I just don’t feel that this curfew mechanism is very balanced.
I personally miss the curfew police and wish we had a toggle to switch on/ off NPCs like this, the same way we have weather specific toggles or an option to turn off the celebrity system. In TS3 I can have my teens dodge the curfew police ( or the graffiti police ). That is the challenging and fun part for me, to try not to get caught. Unfortunately, in TS4 there’s no system like that in place at all.
I don’t send the parents to bed. They do that themselves. They’d do anything except scold the kid that arrives home late. They used to do this a lot more when the pack was released, nowadays the kid rarely gets reprimanded autonomously, regardless of parental skill level.
See, I already got the parents to activate the bulletin board, shouldn’t that be enough to trigger certain behavior? If I want them to be lenient parents I’d have them ignore the bulletin board completely by not setting the curfew clock to a specific time. Curfew doesn’t exist in a household in which no one cares about who does what and when. But I have to set the house rules through the parents. So when I play as a kid or as a teen, and mischievously stay out after curfew, I would like the parents to act accordingly, especially when they’re members of my active household. I don’t always want to direct my sims, I play with full autonomy on. I don’t always want to tell the parents what to do. I prefer to be in control to some extent, but I want the game to simulate behavior based on whatever traits and likes/ dislikes I give my sims. I want the game to surprise me, but in a logical way, if that makes sense.
“Logical way,” that is something the sims 4 is not great at. I had my criminal sim cheat on his wife, because I decided I wanted to see what happened when he told his jealous wife that he loved the person he cheated with. I wanted to see her get angry, slap his face, shout words at him, stomp away and have her relationship to him plummit ……but as I expected none of that happened…..in fact, nothing happened.
It also bothers me when sims get life styles that I feel they are not supposed to have. I had a farmer ( with his wife and hunting dog ) that moved to Henford on Bagley to have more than just a large greenhouse, but farm animals as well. He also worked part time as a fisherman, and he liked working at the work bench. When time permitted ( which wasn’t often ), after he and his wife took care of all their animals, feeding, milking, collecting eggs, being social with the chickens, cow and dog ( including washing the dog, once or twice a day for getting sprayed by a skunk in the bush ), did green house duties, walked the dog, and worked at his work bench to help earn a few extra dollars to pay bills, he and his wife would occasionally get to rest at night, relax, and sit and talk and enjoy watching tv for a brief time….. well he became a technophobe, because he wasn’t often able to relax and watch tv. Then he hated his tv, and possibly other technology ( maybe the fridge he was always getting food from ), his moods plummeted from being around these things, that were supposed to be relaxing, he wasn’t even able to work at his work bench because of his mood, and he was supposed to like his work bench! This lifestyle was so annoying ( and something he was not supposed to develop ), that I had to cheat if away. I believe lifestyles are something we should have control over, and give our sims if we want them to have them, and not have to cheat them in or out.
Wants, and fears can also be very illogical, I actually preferred whims ( because you could do them or not, and you could x out ones you thought were illogical for your sim ) but wish they had updated them with each pack. Now, my sims always want to listen to music. While that might be logical for some sims, it is not for all my sims. Just because they like certain types of music doesn’t mean they want to listen to it all the time ( some don’t even have a stereo of boom box ).
Anyway, these are just a few examples of ways I do not see the sims 4 being logical and making sense…..