Forum Discussion

WallSims4ever's avatar
5 years ago

Personality Overhaul? Lifestyle and Sentiments - Sims 4 Snowy Escape

So, according to the press release of The Sims 4 Snowy Escape, we're gonna get a new personality system, introducing Lifestyles and Sentiments:

"The Sims 4 Snowy Escape also introduces Lifestyles and Sentiments features, adding more depth to Sims’ personalities and relationships. For the first time, up to 16 Lifestyles will manifest in response to a Sim’s actions and habits, changing their behaviors significantly more than Create a Sim traits as they reflect a Sim’s lived experiences. Sentiments represent how two Sims can feel differently about the outcome of a shared experience and have a lasting impact on Sims’ relationships to each other, affecting their social interactions."

How do you think it's going to work? I'm SUPER excited about this, considering personality is the biggest problem in Sims 4. Do you think this can make the game substantially better, or will just be another half-baked feature? I really hope it's not like the celebrity quirk system.

Edit:

"I would say maybe let's not be too critical now? Keep in mind they have already announced features with packs that were actually included in the base game, like the bill system overhaul, firefighters and ladders were announced with EL, the reputation system and terrain manipulation were announced with GF and lot traits were announced with CL. Maybe (and most likely) this feature WILL come to the base game.

I think the lifestyle feature might work kinda like hobbies in Sims 2. There will be some classes of activies (16 to be precise) like music activies, snow activities, food activities, crafting activites, nature activies and so on, and the more your sim does a certain type of activity, they will gain more "points" until this type of activity becomes their lifestyle, and they'll maybe have whims related to it, unlock new interactions and such.

The sentiment feature, I think should work kinda like in Sims 2 as well, where if two sims fight, they will be angry with each other for a reasonable amount of time, and won't do friendly interactions until they're over it. Likewise, if two sims do something very happy and remarkable together (like going on a honeymoon or climbing a mountain together) they'll have easier relationship gain and maybe some new interactions during that time.

I don't know. Hopefully I'm not dreaming too much."
  • I would say maybe let's not be too critical now? Keep in mind they have already announced features with packs that were actually included in the base game, like the bill system overhaul, firefighters and ladders were announced with EL, the reputation system and terrain manipulation were announced with GF and lot traits were announced with CL. Maybe (and most likely) this feature WILL come to the base game.

    I think the lifestyle feature might work kinda like hobbies in Sims 2. There will be some classes of activies (16 to be precise) like music activies, snow activities, food activities, crafting activites, nature activies and so on, and the more your sim does a certain type of activity, they will gain more "points" until this type of activity will becomes their lifestyle, and they'll maybe have whims related to it, unlock new interactions and such.

    The sentiment feature, I think should work kinda like in Sims 2 as well, where if two sims fight, they will be angry with eachother for a reasonable amount of time, and won't do friendly interactions until they're over it. Likewise, if two sims do something very happy and remarkable together (like going on a honeymoon or climbing a mountain together) they'll have easier relationship gain and maybe some new interactions during that time.

    I don't know. Hopefully I'm not dreaming too much.
  • keekee53's avatar
    keekee53
    Seasoned Newcomer
    I have to say I am very very interested in this. I really hope it makes the sims themselves feel a bit more unique.

    I also hope the sims themselves can evolve. For example, one sim likes to relax in hot springs, knit and do homebody stuff and then meets another sim who likes to ski and snowboard etc. So the more adventurous sim takes the homebody out and of course the homebody is tense from being on the ski slope but eventually learns to love it or at least like it. So yeah I hope these "lifestyles" can change based on activities or hobbies they pick up. I don't want it to be like a trait where they are just stuck with whatever they get based on some activities my sims may be involved with at the time.

    I need to know more LOL. Can't wait for the live stream on the 30th
  • I'm interested to see what it is, I don't particularly care for personality overhauls and stuff but I'm happy for those who wanted it
  • "WilliamVSims;c-17696966" wrote:
    "kostasmpi;c-17695628" wrote:
    "WilliamVSims;c-17695555" wrote:
    "WallSims4ever;c-17695539" wrote:
    I would say maybe let's not be too critical now? Keep in mind they have already announced features with packs that were actually included in the base game, like the bill system overhaul, firefighters and ladders were announced with EL, the reputation system and terrain manipulation were announced with GF and lot traits were announced with CL. Maybe (and most likely) this feature WILL come to the base game.

    I think the lifestyle feature might work kinda like hobbies in Sims 2. There will be some classes of activies (16 to be precise) like music activies, snow activities, food activities, crafting activites, nature activies and so on, and the more your sim does a certain type of activity, they will gain more "points" until this type of activity will be their lifestyle, and they'll maybe have whims related to it, unlock new interactions and such.

    The sentiment, I think should work kinda like in Sims 2 as well, where if two sims fight, they will be angry with eachother for a reasonable amount of time, and won't do nice interactions until they're over ir. Likewise, if two sims do something very happy and remarkable together (like going on a honeymoon or climbing a mountain together) they'll have easier relationship gain and maybe some new interactions during that time.

    I don't know. Hopefully I'm not dreaming too much.


    I read something about permanent relationship effects, so Im curious what that might be.


    It said lasting..


    Arent those the same, english isnt my first language but when I translated that it said never-changing.


    Permanent can be translated to never-changing. However, lasting is something that will last a reasonable amount of time, and then it will end.
  • I just checked the official Snowy Escape quiz on The Sims website, and curiously one of the questions was: What's your lifestyle? The options were:

    -Energetic
    -Frequent traveler
    -Indoorsy
    -People person
    -Workaholic

    I'm thinking maybe these are some of the 16 lifestyles coming to the game. Curious to see how they will affect the game more than traits do.
  • "WallSims4ever;c-17697226" wrote:
    I just checked the official Snowy Escape quiz on The Sims website, and curiously one of the question was: What's your lifestyle? The options were:

    -Energetic
    -Frequent traveler
    -Indoorsy
    -People person
    -Workaholic

    I'm thinking maybe these are some of the 16 lifestyles coming to the game. Curious to see how they will affect the game more than the traits do.


    Those just sound like traits to me. If that's the case, I'm not sure what the point is.
  • I wonder why it is "sentiments" and not "feelings" ? Is there a difference ? (English isn't my first language).
  • "WilliamVSims;c-17695555" wrote:
    "WallSims4ever;c-17695539" wrote:
    I would say maybe let's not be too critical now? Keep in mind they have already announced features with packs that were actually included in the base game, like the bill system overhaul, firefighters and ladders were announced with EL, the reputation system and terrain manipulation were announced with GF and lot traits were announced with CL. Maybe (and most likely) this feature WILL come to the base game.

    I think the lifestyle feature might work kinda like hobbies in Sims 2. There will be some classes of activies (16 to be precise) like music activies, snow activities, food activities, crafting activites, nature activies and so on, and the more your sim does a certain type of activity, they will gain more "points" until this type of activity will be their lifestyle, and they'll maybe have whims related to it, unlock new interactions and such.

    The sentiment, I think should work kinda like in Sims 2 as well, where if two sims fight, they will be angry with eachother for a reasonable amount of time, and won't do nice interactions until they're over ir. Likewise, if two sims do something very happy and remarkable together (like going on a honeymoon or climbing a mountain together) they'll have easier relationship gain and maybe some new interactions during that time.

    I don't know. Hopefully I'm not dreaming too much.


    I read something about permanent relationship effects, so Im curious what that might be.


    It said lasting..