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paigeisin5
6 years agoSeasoned Ace
Just one more thing that makes rotational play so difficult. MCCC has a motive decay setting for all Sims and for cats and dogs. I have the ones for cats and dogs set to half of the default amount, and revisit households with pets every four Sim days. This has cut down on the number of sick pets I get while rotating through households. Another trick I use is to send the Sim I am playing to the lots with pets to do wellness checks, and if I find a sick pet there, I then offer the pet a wellness treat. And I use debug to load up on those wellness treats so all my Sims have at least six in their inventories. It's much faster than going to the vet clinic, and I only go to the clinic to have pets spayed and neutered. But I'm at the point in this save I am currently playing where my newly married Sims are throwing whims to have babies. So tonight I am going to set the motive decay for the pets down even more to see if this will buy me an extra day or two in my current rotation schedule. I will let you know how it goes if you're interested. :)
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