Forum Discussion
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits."Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews."Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims."azxcvbnm321;15376020" wrote:
It's just sad that the #1 positive mentioned about Sims 4 is that it'll practically run on a tablet because minimum specs are so low. Is Sims 4 supposed to be an AAA game or a mobile tablet game?
If you look at Fallout 4's minimum specs, they are even higher than Planet Coaster, yet that hasn't stopped Fallout 4 from being a top seller week after week on Steam. Just because a toaster can run it does not make a game great!
The minimum specs are really low on the sims 3 too. Now try running the whole game on minimum specs and it won't happen. Like @luthienrising stated come in tech for a while. The game can not run on low end computers, tablets or a toaster. One should always look at recommended requirements to run the sims 4 or any other game for that matter. Minimum requirements are for base game only with no packs, patches or EPs added. Since the game has mandatory patching really the minimum requirements no longer apply. EA should get rid of them"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://themaresnest.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality."drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
I didn't say they hired anyone. I said their work was quick and cheap so they were allowed to do what they wanted. Do you think other departments got so lucky? Probably not.
VFX doesn't add to a game. Sure it might add to the players visual enjoyment, but that is 100% valueless to the game, which is what I paid for. Graham's comments demonstrate the mindset that Maxis has where they can make decorations, tell us how AMAZING they are, and sell us packs full of functionless content. Look @ CL - they went gaga over the world, and most of every neighborhood is set dressing. To each their own I guess, I would prefer some meat on my sandwhich not just a fancy wrapper."luthienrising;15371237" wrote:
I'm guessing GTA has cars because it's about cars?? There's a lot Sims has that GTA or Fallout don't. But fundamentally, they're different creatures. And all of them are more than a laundry list of objects.
Sims is about simulating life. Cars in most countries are part of daily life. So I don't really follow this argument.
(I do think holding hands is really hard to do in this game by the way, but it would be awesome)"drake_mccarty;15376250" wrote:
"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
I didn't say they hired anyone. I said their work was quick and cheap so they were allowed to do what they wanted. Do you think other departments got so lucky? Probably not.
VFX doesn't add to a game. Sure it might add to the players visual enjoyment, but that is 100% valueless to the game, which is what I paid for. Graham's comments demonstrate the mindset that Maxis has where they can make decorations, tell us how AMAZING they are, and sell us packs full of functionless content. Look @ CL - they went gaga over the world, and most of every neighborhood is set dressing. To each their own I guess, I would prefer some meat on my sandwhich not just a fancy wrapper.
Since you quoted my post about source for hiring, I thought you were answering about that.
We don't know if all FX are quick and cheap. The tram was apparently "very low risk, very low complexity", but some other FX may be more complicated. VFX have always been part of the game, it's not something new with TS4, and I think it's essential in some packs (like Seasons !), and greatly improve the general atmosphere. It's not my top priority, but it's still important for me. Most of San Myshuno isn't FX by the way, there's a lot more people involved in the making of a world : building the environment, creating all the assets (models, textures, audio), behaviors of townies, etc.
Visual enjoyment may be 100% valueless to you, but then there was quite a lot of feedback about the look of the environment chipmunk in Granite Falls for example, so some people care a lot about this sort of things I guess. And I don't think hand holding would have added more to the game than FX. ;)"Neia;15376236" wrote:
"drake_mccarty;15376223" wrote:
"Neia;15376186" wrote:
"Mstybl95;15376171" wrote:
"Neia;15376149" wrote:
"Mstybl95;15376049" wrote:
snip
However, the issue is not what they can or can't do. The issue is where they want to spend their money. They choose to hire cheaper FX designers rather than programmers. That's why we have all this lovely scenery and nothing to do with it. This is a fact. One of the guru's stated in an interview before release that the engine was designed in a way that they wouldn't need to hire "expensive engineers" to make changes. (Which is most likely why there is very little added gameplay.) And in another interview a guru stated that the FX designers had so little to do that they literally tried to find things to do. That's why we got such details as the subtle curtains blowing around...but we can't open windows. And this is also why CL has an amazing background and no new real gameplay. It's also why there are no new systems added to the game - like interests or attractions - and everything new is object based interactions. - even groups and clubs are all object or interaction based. Sims don't do things TOGETHER, they do them in tandem. As in...near each other and talking. Those things were already in the game, they just slapped a label on it.
snip
No, it's not a fact, it's a false rumor. They haven't hired FX designers instead of programmers. There are two FX artists credited on TS4 (Don Livingston and Art Matsuura), both of them are credited on various packs since TS2. No new FX artist was hired for TS4. Check the credits.
Do you just choose to misinterpret?
It was stated in two separate interviews.
Where's your source then ?
I don't see how I can misinterpret a list of names in credits by the way. Just check yourselves for all the TS4 packs, there are only two people credited as FX artists. Just look when these two people have started working on the Sims.
https://plum.files.wordpress.com/2014/07/the-roast-of-graham-nardone-9.jpg
(Pls ignore website, couldn't find the direct link to MTS) Screenshot, Grahamns comments are in the quote.
FX people got whatever they wanted, because their work is cheap and doesn't take very long. I find it hilarious that Graham says they didn't have enough to do seeing how every world is completely made up of VFX. They had too much to do.
Either way, this interview is from before launch - you know when they deliberately lied, and misled ALL of us trying to sell this game. I wouldn't be surprised if even this explaination was inflated to sound better than reality.
Your link got "plum"-ed but I guess it was this comment on MTS : http://modthesims.info/m/showthread.php?p=4432554#post4432554 ?
SimGuruGraham never said they hired more FX artists for TS4 though. Yes FX artists were not scoped against, yes, they had their own list of suggestions of things to do. But they didn't hire more FX artists, they were already there ! And I'm glad they kept them, these are the guys who provided us with all the Seasons and other FX I loved in the past, and based on their work on TS4, I think they are getting even better. I want them for my TS4 Seasons too !
Semantics again...you deliberately misinterpret and disregard everything after what you decided to counter argue. Unfortunately for you, if semantics is your only talking point...you don't really have one.
Sorry I didn't use the appropriate wording for you, professor of language arts. But considering I'm not getting college credit for this...I really don't care.
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