Forum Discussion
- bshag4lvSeasoned ScoutYou bet I micromanage those pixels, if I didn't, they would be playing in the rain during a thunderstorm, eating orange sorbet for breakfast, run from computer to tv and back again. I just try to keep them focused. :D
"Thrior;c-18186573" wrote:
I don't like to micromanage or "force stories". I tend to use autonomy/whims as a guide (I have mods improving both) and also roll with unexpected things that happen in the game. I often actually just observe what my sims do. And sure, sometimes they can be huge idiots but I find them amusing/endearing.
Other times I do have a pretty clear idea of how I’m going to roleplay a sim but it might change, heavily influenced by whatever shenanigans happen in the game. For example, I was going to play my first TS4 couple as very faithful but then BOTH of them accidentally started a romantic interest relationship because I didn't realize certain interactions were romantic. I just decided to roll with it and RP them as a couple who have a mutual open-ish relationship, i.e. flirting around is allowed but nothing more serious. I’m now glad this happened because it opened the door for some later hilarity like the husband having a love-hate thing with the Grim Reaper.
Not to say I don't micromanage at all. I'll intervene if I don't feel good about what's going on e.g. a sim behaving too out of character. Because while I am pretty open for developments and my sims might go into different directions from what was originally planned (like in the earlier example), there's still a certain basis I'll hold onto. Plus I'll happily do stuff like intentionally sabotaging the character values lol."Thrior;c-18186573" wrote:
I don't like to micromanage or "force stories". I tend to use autonomy/whims as a guide (I have mods improving both) and also roll with unexpected things that happen in the game. I often actually just observe what my sims do. And sure, sometimes they can be huge idiots but I find them amusing/endearing.
Other times I do have a pretty clear idea of how I’m going to roleplay a sim but it might change, heavily influenced by whatever shenanigans happen in the game. For example, I was going to play my first TS4 couple as very faithful but then BOTH of them accidentally started a romantic interest relationship because I didn't realize certain interactions were romantic. I just decided to roll with it and RP them as a couple who have a mutual open-ish relationship, i.e. flirting around is allowed but nothing more serious. I’m now glad this happened because it opened the door for some later hilarity like the husband having a love-hate thing with the Grim Reaper.
Not to say I don't micromanage at all. I'll intervene if I don't feel good about what's going on e.g. a sim behaving too out of character. Because while I am pretty open for developments and my sims might go into different directions from what was originally planned (like in the earlier example), there's still a certain basis I'll hold onto. Plus I'll happily do stuff like intentionally sabotaging the character values lol."Thrior;c-18186573" wrote:
I don't like to micromanage or "force stories". I tend to use autonomy/whims as a guide (I have mods improving both) and also roll with unexpected things that happen in the game. I often actually just observe what my sims do. And sure, sometimes they can be huge idiots but I find them amusing/endearing.
Other times I do have a pretty clear idea of how I’m going to roleplay a sim but it might change, heavily influenced by whatever shenanigans happen in the game. For example, I was going to play my first TS4 couple as very faithful but then BOTH of them accidentally started a romantic interest relationship because I didn't realize certain interactions were romantic. I just decided to roll with it and RP them as a couple who have a mutual open-ish relationship, i.e. flirting around is allowed but nothing more serious. I’m now glad this happened because it opened the door for some later hilarity like the husband having a love-hate thing with the Grim Reaper.
Not to say I don't micromanage at all. I'll intervene if I don't feel good about what's going on e.g. a sim behaving too out of character. Because while I am pretty open for developments and my sims might go into different directions from what was originally planned (like in the earlier example), there's still a certain basis I'll hold onto. Plus I'll happily do stuff like intentionally sabotaging the character values lol."Thrior;c-18186573" wrote:
I don't like to micromanage or "force stories". I tend to use autonomy/whims as a guide (I have mods improving both) and also roll with unexpected things that happen in the game. I often actually just observe what my sims do. And sure, sometimes they can be huge idiots but I find them amusing/endearing.
Other times I do have a pretty clear idea of how I’m going to roleplay a sim but it might change, heavily influenced by whatever shenanigans happen in the game. For example, I was going to play my first TS4 couple as very faithful but then BOTH of them accidentally started a romantic interest relationship because I didn't realize certain interactions were romantic. I just decided to roll with it and RP them as a couple who have a mutual open-ish relationship, i.e. flirting around is allowed but nothing more serious. I’m now glad this happened because it opened the door for some later hilarity like the husband having a love-hate thing with the Grim Reaper.
Not to say I don't micromanage at all. I'll intervene if I don't feel good about what's going on e.g. a sim behaving too out of character. Because while I am pretty open for developments and my sims might go into different directions from what was originally planned (like in the earlier example), there's still a certain basis I'll hold onto. Plus I'll happily do stuff like intentionally sabotaging the character values lol.
I like to write stories but just like when I write when I play the sims 4 I like to have an idea of the storyline I want to tell but I realize the characters could take it in different directions, so while I may set the stage, it’s more fun to me to let them be more free in their choices and outcomes to see how it all plays out. I don’t like the idea of being in control of everything. Where’s the excitement or surprises along the way if everything is foretold?- ADashofAsh90Seasoned VanguardOther: half micromanage, half free will to do as they please!
- GalacticGalSeasoned AceWhen my grown daughter first introduced me to this game, she told me the pause button was my friend. I agree. But she also advised me to not use autonomy on. Face/palm As I grew better at playing (since Sims2 really was my first true introduction to electronic games) I learned that I missed out on so much due to having autonomy shut off. I now use it fully ON. I like playing large households. This way I can focus on the "Main" character, and only pause and queue up what is necessary for the rest of the household. I'm having much more fun playing this way. :)
- RoseQuartz724Rising Novice
"phantasmkiss;c-18186445" wrote:
When I get bored of forcing my current Sims to be happy and successful, I intend to make a save called "Chaos," in which every option including story progression is on, and I only get to control one Sim. MWAHAHAHAHA-gasp-HAHAHA!!!
That sounds GREAT! I can't imagine what it'd be like to play with Wants/Fears AND Lifestyles on at the same time (I turned Lifestyles off for my main save ages ago) - must be pure CHAOS!! Mwahaaa! :D - I’m very ocd, I have to micromanage EVERYTHING
- SEREFRASRising HotshotActually, half & half is good so that it gives my sims a bit of a balance while still being able to mostly control them. ;)
- FreddyFox1234Seasoned HotshotI try to control everything that happens in my Sims’ world. Autonomy is off, ageing is off - my Sims can’t even grow up without my permission! After trying out neighbourhood stories for a while I turned that off completely too - I didn’t like the changes that were happening even to Sims I had no intention of ever playing!
- Micromanaging with occasional acceptance of random accidents. For example my sim didn’t vibe with the guy I made for her and I take it as a sign.
Currently I’m paying with an alien teen orphan and I wanted her to go to prom with Rohan form Britechester (she is loner just like him), but he didn’t like the fact that she was an alien. It’s random thing, some seems will be get double pluses in friendship after discovery and some will be pretty negative. So he was the latter and unfortunately I made her erased his memory and she ended up going as friends with random guy with cats ears. So this is level of randomness that is pretty common in my game. - It actually depends. Most of the time I do want to control them as much as I can. But if I don't know what they should do I just let them do their own thing.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,033 PostsLatest Activity: 3 minutes ago
Related Posts
Recent Discussions
- 11 minutes ago
- 22 minutes ago
- 2 hours ago
- 2 hours ago