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6 years ago
The earlier games like 1 and 2 had more drama because Will Wright believed that failure states were more interesting than everyone just being cheerful all the time, and if anything for me The Sims 4 proves him 100% correct.
In the original Sims game fires were devastating, if you managed them poorly there's a chance they would spread massively, they could literally grow from one tile to seven or eight in an instant. The reason for them being so disastrous was because Will lost his own home to a fire.
The Sims 4 tries so hard not to interrupt the player and in that fashion it stops being a life simulator. In real life things interrupt people all the time, we all have plans and dreams but often things and drama come up to muddle that all up. The Sims 4 doesn't reflect that at all.
There were even different failure states for different age groups. Teen Sims in 2 would run away if they became very upset for several days, for instance. If they had low aspiration bars they would start misbehaving more as well.
https://i.postimg.cc/1tTRNmFh/Run-Away.png
In the original Sims game fires were devastating, if you managed them poorly there's a chance they would spread massively, they could literally grow from one tile to seven or eight in an instant. The reason for them being so disastrous was because Will lost his own home to a fire.
The Sims 4 tries so hard not to interrupt the player and in that fashion it stops being a life simulator. In real life things interrupt people all the time, we all have plans and dreams but often things and drama come up to muddle that all up. The Sims 4 doesn't reflect that at all.
There were even different failure states for different age groups. Teen Sims in 2 would run away if they became very upset for several days, for instance. If they had low aspiration bars they would start misbehaving more as well.
https://i.postimg.cc/1tTRNmFh/Run-Away.png
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