"Writin_Reg;c-16788065" wrote:
"Felicity;c-16787852" wrote:
Freeplay is your typical Skinner's box. It does have a lot of good features, including an open world and the ability to play all the Sims, but it's awful as well unless you really like the real time playing (with the ability to spend real world $$ to speed things up). But I don't like that mobile game model, and Freeplay doesn't even try to be subtle about the massive amount of money it's trying to make on basic gameplay. At least Fallout Shelter, which is pretty much the same thing, tries to be less obvious about it.
It wouldn't surprise me if Freeplay both cost less to maintain and makes more money than Sims 4. It's probably why they now have two mobile Sims games and are not worried about them competing against each other.
I think, though, what's most frustrating to me is so many of the small features were just base game in Sims 2 and Sims 3 yet we've been told for years that those features are too advanced for their game engine. If that's the case, they should have worked on a game engine that could handle those basic features.
Actually the engine this game has is too advanced. It is the same reason why Sims 1 played on any old pc but why it will not play on most Window 10 pcs because they are technically too advanced for that programming etc that was used for Sims 1. Yet go find yourself some 15 year old pc and get it up and running - and the game works like a charm.
I have many games that will not play on today most advanced systems without some kind of program to dumb down your system mainly because advanced technology does not communicate with old - outdated technology no matter how good you liked that play -
I think we're using "too advanced" in different ways. It looks like you're saying it's meant for modern hardware -- that's true (though I didn't say the game was dated). But what I'm saying is it's having issues that prior technology had no issue with and a game engine designed to work on today's hardware shouldn't have those issues either.
ETA: If the game engine truly cannot handle features like, well, spooning or facing each other while dancing, then that's a problem with the engine, not a problem with it being designed on modern hardware for modern hardware.