"DaWaterRat;c-18148313" wrote:
"simmerorigin;c-18148300" wrote:
"DaWaterRat;c-18148292" wrote:
As someone who didn't play Sims 2, my biggest concern is that people are going to be expecting Sims 2 Wants and Fears to be grafted onto Sims 4 Aspirations, and - at least from what I understand - that's not going to work the way people want it to.
The idea itself does seem interesting, and I know the sims team will have tried their best to work as much as they could in, but the AI is only so smart.
I'm a big Sims 2 fan and still play it. The Sims 2 is the model. It's not concerning to me that people expect Sims 2 as the standard because it is the standard. It will be judged based on that.
Also the Aspirations and Wants/Fears are not the same and the systems should reference each other. The aspiration category (Romance, Friendship, Family, etc.) drives the core wants and fears rolled.
That's not quite my point. The Aspirations work differently, the categories are less broad and there are more of them. Expecting Wants and Fears to work with Aspirations the way they did in Sims 2 is likely setting yourself up for disappointment. Because the Aspiration System is different, the way Wants and Fears are generated based on Aspirations will likely be different.
Some Aspiration groups are suitably narrow that having Wants/Fears based on Aspiration families will make sense (Animal, Fortune, Culinary) Others are so broad based it will make less sense - for example, Knowledge. A sim with the Master Spellcaster aspiration getting a want to ... build a Rocket doesn't really support their Aspiration, and is likely to be out of character. A sim with the Musician Aspiration likewise shouldn't get a fear of being grabbed by the Fabricator - it's a ridiculously easy fear to avoid, especially if there's no fabricator in the house.
I take your point, but I don't know that your examples would be any more ridiculous than our current whims: for example, constantly getting the "want to buy a bee box" whim because it's spring.
That being said, it would probably make more sense to have wants and fears tied more closely to your traits rather than your aspirations. But if such a system was truly like TS2, the wants and fears would come from a variety of sources: traits, aspirations, mood, needs, recent events, age, season, etc.