Forum Discussion

simgirl1010's avatar
6 years ago

Quarterly Teasers: Statement from SimGuruKate

https://twitter.com/SimGuruKate/status/1091460345472835584

https://twitter.com/SimGuruKate/status/1091460345988698113

https://twitter.com/SimGuruKate/status/1091460346596929536

https://twitter.com/SimGuruKate/status/1091460347188264961

https://twitter.com/SimGuruKate/status/1091460347695788032

https://twitter.com/SimGuruKate/status/1091460348178092032

https://twitter.com/SimGuruKate/status/1091460348660527104

https://twitter.com/SimGuruKate/status/1091460349184729089

https://twitter.com/SimGuruKate/status/1091460349709017088

https://twitter.com/SimGuruKate/status/1091460350250119168

https://twitter.com/SimGuruKate/status/1091469718219763713

https://twitter.com/SimGuruKate/status/1091469718916018176


108 Replies

  • keekee53's avatar
    keekee53
    Seasoned Newcomer
    6 years ago
    "luthienrising;c-16949297" wrote:
    "keekee53;c-16948950" wrote:
    "Archieonic;c-16948387" wrote:
    More PR talk that shows nothing but a total disconnect with the community. Hell, I've played many games where developers constantly say what their plans are, what they are working on, even show some pictures of raw design. But nope, none of that here. Because things can change? Sure, the first and only development team that may completely change what pack they are working on at any minute...

    What pack are you working on? Nope.
    Is X feature in the plans? Nope
    What about X bug? Nope
    Will you revamp X? Nope
    Do you thin- Nope
    Nope.

    Great communication skills!


    Yep because I still believe they can announce the pack without the when and be safe from the SEC rule. I feel like the SEC rule is just being used as an excuse not to share information. EA is the one who does not want them to share, that is my opinion on it.


    SEC stuff has not been given as a reason for not announcing packs earlier. That has only ever been about patched content. I would think that not announcing packs earlier means that they don't have to deal with managing the community every time they have to change or drop content that's already been discussed, and they don't have to deal with answering an added influx of community questions.

    I'm curious about these games that are apparently discussing development all the time - I don't play a lot of games, but my family does and I've not heard them mention very many that do this to any degree at all. What are they? What are their communities like in terms of how they discuss things with the house? How big is the house? Are these games in open betas?


    I have no doubt about that..LOL It would be madness on twitter with the questions. It is the reason I think it is their own decision and not some regulation behind it.

    These long dry spells just cause the community to get bananas with theories anyway. Now that they have added consoles to the mix, I am sure it is taking them twice as long to get content out. I feel like teasers could be a thing even if it is not a quarterly one. How about calling it the up and coming teaser or whatever. A time frame doesn't have to be associated with a sneak peek.
  • "AuzzPanda;c-16948924" wrote:
    For the people that still play sims 4 can I genuinely ask, how do you do it?
    Honestly! There is nothing to do in that game! NOTHING.
    AND I'm a very creative simmer with my gameplay! But Sims 4 doesn't give you enough solid gameplay like wow
    Seriously I've played the death out of sims 2 for years and I can still have more fun with it than with 4

    Or maybe it's just because the majority of the sims community left in disappointment so everyone thats left in the forums is little but it's the ones that like it? I dont understand


    Sometimes simmers think the forums can be more fun than the game. Lots here do not even log into the game they just come here and chat. No bugs, That is a lot of money to pay out to chat ?? about a game that you do not even log into.
  • Sigzy_29's avatar
    Sigzy_29
    New Spectator
    6 years ago
    "Stormsview;c-16949890" wrote:
    "AuzzPanda;c-16948924" wrote:
    For the people that still play sims 4 can I genuinely ask, how do you do it?
    Honestly! There is nothing to do in that game! NOTHING.
    AND I'm a very creative simmer with my gameplay! But Sims 4 doesn't give you enough solid gameplay like wow
    Seriously I've played the death out of sims 2 for years and I can still have more fun with it than with 4

    Or maybe it's just because the majority of the sims community left in disappointment so everyone thats left in the forums is little but it's the ones that like it? I dont understand


    Sometimes simmers think the forums can be more fun than the game. Lots here do not even log into the game they just come here and chat. No bugs, That is a lot of money to pay out to chat ?? about a game that you do not even log into.


    You know that's not entirely false ahahaha

    Although I personally do both.
  • "Archieonic;c-16949391" wrote:
    "luthienrising;c-16949297" wrote:
    "keekee53;c-16948950" wrote:
    "Archieonic;c-16948387" wrote:
    More PR talk that shows nothing but a total disconnect with the community. Hell, I've played many games where developers constantly say what their plans are, what they are working on, even show some pictures of raw design. But nope, none of that here. Because things can change? Sure, the first and only development team that may completely change what pack they are working on at any minute...

    What pack are you working on? Nope.
    Is X feature in the plans? Nope
    What about X bug? Nope
    Will you revamp X? Nope
    Do you thin- Nope
    Nope.

    Great communication skills!


    Yep because I still believe they can announce the pack without the when and be safe from the SEC rule. I feel like the SEC rule is just being used as an excuse not to share information. EA is the one who does not want them to share, that is my opinion on it.


    SEC stuff has not been given as a reason for not announcing packs earlier. That has only ever been about patched content. I would think that not announcing packs earlier means that they don't have to deal with managing the community every time they have to change or drop content that's already been discussed, and they don't have to deal with answering an added influx of community questions.

    I'm curious about these games that are apparently discussing development all the time - I don't play a lot of games, but my family does and I've not heard them mention very many that do this to any degree at all. What are they? What are their communities like in terms of how they discuss things with the house? How big is the house? Are these games in open betas?


    Ark Survival Evolved during and after beta, Warframe (F2P) does weekly dev streams showcasing what they work on including models, raw unfinished footage, etc (concurrent playerbase of 50,000-80,000) Those 2 are my prime examples when it comes to relatively huge games with a lot of following. There are a lot of smaller ones of course, but I feel these can be compared more since they also share the burden of managing a large playerbase amd one of them (Ark) was bought by a publisher (Snail Games). Most often than not the community provides feedback on things being worked on to help shape it, which is rather important for any game that uses a live service style with patches or a stream of DLCs.


    Ark Survival Evolved is made by Studio Wildcard, which is not publicly traded, so SEC accounting regulations don't apply. Same with warframe - it's made by Digital Extremes, a Canadian company that is not publicly traded. Neither of these games have to deal with SEC regulations. There's no financial impact on them if they fail to release something that alters the base game within a particular time frame.
  • "luthienrising;c-16950431" wrote:
    "Archieonic;c-16949391" wrote:
    "luthienrising;c-16949297" wrote:
    "keekee53;c-16948950" wrote:
    "Archieonic;c-16948387" wrote:
    More PR talk that shows nothing but a total disconnect with the community. Hell, I've played many games where developers constantly say what their plans are, what they are working on, even show some pictures of raw design. But nope, none of that here. Because things can change? Sure, the first and only development team that may completely change what pack they are working on at any minute...

    What pack are you working on? Nope.
    Is X feature in the plans? Nope
    What about X bug? Nope
    Will you revamp X? Nope
    Do you thin- Nope
    Nope.

    Great communication skills!


    Yep because I still believe they can announce the pack without the when and be safe from the SEC rule. I feel like the SEC rule is just being used as an excuse not to share information. EA is the one who does not want them to share, that is my opinion on it.


    SEC stuff has not been given as a reason for not announcing packs earlier. That has only ever been about patched content. I would think that not announcing packs earlier means that they don't have to deal with managing the community every time they have to change or drop content that's already been discussed, and they don't have to deal with answering an added influx of community questions.

    I'm curious about these games that are apparently discussing development all the time - I don't play a lot of games, but my family does and I've not heard them mention very many that do this to any degree at all. What are they? What are their communities like in terms of how they discuss things with the house? How big is the house? Are these games in open betas?


    Ark Survival Evolved during and after beta, Warframe (F2P) does weekly dev streams showcasing what they work on including models, raw unfinished footage, etc (concurrent playerbase of 50,000-80,000) Those 2 are my prime examples when it comes to relatively huge games with a lot of following. There are a lot of smaller ones of course, but I feel these can be compared more since they also share the burden of managing a large playerbase amd one of them (Ark) was bought by a publisher (Snail Games). Most often than not the community provides feedback on things being worked on to help shape it, which is rather important for any game that uses a live service style with patches or a stream of DLCs.


    Ark Survival Evolved is made by Studio Wildcard, which is not publicly traded, so SEC accounting regulations don't apply. Same with warframe - it's made by Digital Extremes, a Canadian company that is not publicly traded. Neither of these games have to deal with SEC regulations. There's no financial impact on them if they fail to release something that alters the base game within a particular time frame.


    My examples were not directed at them publicly commiting to a time frame, but about the openness and communication about what they are working on. You do not have to tell the playerbase when something will be released to show them or talk to them about what they are working on. Most companies that do that always have the disclaimer that things can change since what is being shown is in development.
  • "Archieonic;c-16950525" wrote:
    "luthienrising;c-16950431" wrote:
    "Archieonic;c-16949391" wrote:
    "luthienrising;c-16949297" wrote:
    "keekee53;c-16948950" wrote:
    "Archieonic;c-16948387" wrote:
    More PR talk that shows nothing but a total disconnect with the community. Hell, I've played many games where developers constantly say what their plans are, what they are working on, even show some pictures of raw design. But nope, none of that here. Because things can change? Sure, the first and only development team that may completely change what pack they are working on at any minute...

    What pack are you working on? Nope.
    Is X feature in the plans? Nope
    What about X bug? Nope
    Will you revamp X? Nope
    Do you thin- Nope
    Nope.

    Great communication skills!


    Yep because I still believe they can announce the pack without the when and be safe from the SEC rule. I feel like the SEC rule is just being used as an excuse not to share information. EA is the one who does not want them to share, that is my opinion on it.


    SEC stuff has not been given as a reason for not announcing packs earlier. That has only ever been about patched content. I would think that not announcing packs earlier means that they don't have to deal with managing the community every time they have to change or drop content that's already been discussed, and they don't have to deal with answering an added influx of community questions.

    I'm curious about these games that are apparently discussing development all the time - I don't play a lot of games, but my family does and I've not heard them mention very many that do this to any degree at all. What are they? What are their communities like in terms of how they discuss things with the house? How big is the house? Are these games in open betas?


    Ark Survival Evolved during and after beta, Warframe (F2P) does weekly dev streams showcasing what they work on including models, raw unfinished footage, etc (concurrent playerbase of 50,000-80,000) Those 2 are my prime examples when it comes to relatively huge games with a lot of following. There are a lot of smaller ones of course, but I feel these can be compared more since they also share the burden of managing a large playerbase amd one of them (Ark) was bought by a publisher (Snail Games). Most often than not the community provides feedback on things being worked on to help shape it, which is rather important for any game that uses a live service style with patches or a stream of DLCs.


    Ark Survival Evolved is made by Studio Wildcard, which is not publicly traded, so SEC accounting regulations don't apply. Same with warframe - it's made by Digital Extremes, a Canadian company that is not publicly traded. Neither of these games have to deal with SEC regulations. There's no financial impact on them if they fail to release something that alters the base game within a particular time frame.


    My examples were not directed at them publicly commiting to a time frame, but about the openness and communication about what they are working on. You do not have to tell the playerbase when something will be released to show them or talk to them about what they are working on. Most companies that do that always have the disclaimer that things can change since what is being shown is in development.


    If anything made by EA is shown that will change a base game, it has to be delivered within the quarter it's shown, regardless of whether that is promised or not. That's bound to affect a lot of what can be shown about development.

    Showing what's happening in a paid add-on isn't affected by that, so that would come down to decisions about how much they want to allocate to managing community expectations and disappointments -- the more you show in advance, the more of that you'll have to do, and companies will make different choices in that way.

    I do think that Maxis could do a lot more after something is announced or firm in terms of showing us how those things were created -- taking us through the process. To some extent, they do do that now ... mostly in answering to fan disappointment in not getting features they want... which inevitably seems to lead to people calling those explanations "excuses" etc. Maxis Monthly has sometimes talked about things that are upcoming and people here complain if those aren't for PC or aren't an announcement. I'm not convinced they can "win" at this because of how community reaction seems to go with what they've done so far. Look at the Laundry pack -- we all got to be *part* of the process and see the inner working of quite a lot of it, and still there was a loud group of people who complained that it wasn't what *they* wanted.
  • EA_Rtas's avatar
    EA_Rtas
    Icon for Community Manager rankCommunity Manager
    6 years ago
    Alright folks lets bring this back on topic here, this topic is about the quarterly teasers, not about why people like playing the Sims 4. Please keep posts on topic or I may have to lock the thread.