"Sk8rblaze;c-16948947" wrote:
"AuzzPanda;c-16948924" wrote:
For the people that still play sims 4 can I genuinely ask, how do you do it?
Honestly! There is nothing to do in that game! NOTHING.
AND I'm a very creative simmer with my gameplay! But Sims 4 doesn't give you enough solid gameplay like wow
Seriously I've played the death out of sims 2 for years and I can still have more fun with it than with 4
Or maybe it's just because the majority of the sims community left in disappointment so everyone thats left in the forums is little but it's the ones that like it? I dont understand
There are people that still find enjoyment, and honestly, I’m a bit envious, because I wish I could have fun with the game. I still feel TS4 has the best looking Sims of the series, and the art style is pretty as well. But there is just zero substance behind it all; EA put zero care into making believable, fun, and unique personalities for them. I have so many great Sims I wish I could explore a vast world with, and tell great stories, but TS4 fails to be the tool to do that.
It seems most people that still play are able to do so by just creating stories in their mind with their Sims. A “green-thumb” Sim that enjoys to do yoga in her free time, etc. To me, that’s not really fun on its own — it should be a small subset of a much bigger picture.
I find TS2 to have given so many hours of gameplay because it was designed as a more open-ended, creative, real life simulator. There was risk, challenge, and meaningful reward. Building long lineages actually meant something and gave benefit to heirs. Sims were expressive, not over the top, and possessed such unique personalities thanks to its personality system. It had creative tools to play the game your way. And there were just so many different ways you could play that no two saves truly felt the same.
Honestly, your post is very articulate and well written, and I agree with it extensively (especially the bold parts).
I love this game, both as an entire series, as well as Sims 4. To me, each iteration has it's bonuses and highlights, as well as it's limitations. With Sims 4, I feel what you've stated to be quite true with regards to the positives and negatives of this version.
It truly is gorgeous. Generational play is a lot of fun, if only for the surprise of genetics.
And that leads me to my drawback for this game: surprises. I could be wrong, but I feel the developers focused more on "story telling" game play that lets simmers do all the work with regards to creating their own story lines. I feel what has happened is that they've made the sims and gameplay incredibly generic to appease every kind of story you could tell. They've essentially removed control from the game and put it into the players' hands. Theoretically this sounds phenomenal, but speaking for myself only, I find then elements of surprise are gone. I know exactly what is going to happen when I click an interaction, and that interaction will be the same for every sim.
Jungle Adventure was the first pack for me that introduced negative consequences that differed each time. I like being surprised. I like seeing new things happen when sims' personalities mix with interactions in their world.
Again, I truly do love this version, and this franchise, but even I recognize where improvement can be made. And I think the team is aware that the community has a voice and they do their best to incorporate that voice using the tools they have.