Forum Discussion
Daephene1
5 years agoSeasoned Ace
I never had a problem with the suspect not turning up, but multiple times I ran into an issue where the clues told me about their everyday outfit and then when I got to the scene they were dressed in cold or hot weather outfits depending on the season. I never thought of it at the time but you could just ask the sims who fit the rest of the description to see their everyday outfit.
It does get repetitive, but some of it is pretty fun. I loved interrogating prisoners. My biggest disappointment was that they didn't bother to make your job any different once you reached the top. I would have liked being Chief of Police to be different from being a basic detective. The doctor career has more progression and is more challenging, and the scientist career has more variety of tasks so you're less likely to get the same requirements from one day o the next. The biggest bug I've experienced with the active careers is that the gardening changes that came with seasons messed with the plants at the lab. This makes it hard to complete some of the job tasks. It might not be a bad idea to have your scientist grow some plants at home, or buy flowers and produce from the computer to have in their inventory, as you will probably not be able to grow the ingredients for the serums in the lab.
I have not played the retail part yet.
I love my aliens. There are alien townies in disguise that you can discover, and also alien nights at the bar where they show up out of disguise (if you also have Get Together) and if you choose to interact with them a lot that can trigger an increase in abductions. My sim moved in an alien boyfriend and after that I had a lot of abductions, but only ended up with two alien babies. Using the observatory a lot can also increase the odds. A sim in the scientist career can also invent a satellite dish that can increase or decrease the rate of abduction I believe, and then at the top of the career they can make a portal to the alien planet. If you don't do any of those things, I think the odds of abduction are low.
Taking an alien to the islands and turning them into a mermaid would be glitchy. Half aliens aren't real occults though, they just have a chance of getting an alien skintone and have a few interactions, so I think if the other half is mermaid that may be fine.
My sims are sick all the time, but the medicine is not very expensive so I just try to keep some in their inventories and give them a dose when they show symptoms. Other than the rashes messing up some screenshots sometimes it's a minor annoyance at worst.
It does get repetitive, but some of it is pretty fun. I loved interrogating prisoners. My biggest disappointment was that they didn't bother to make your job any different once you reached the top. I would have liked being Chief of Police to be different from being a basic detective. The doctor career has more progression and is more challenging, and the scientist career has more variety of tasks so you're less likely to get the same requirements from one day o the next. The biggest bug I've experienced with the active careers is that the gardening changes that came with seasons messed with the plants at the lab. This makes it hard to complete some of the job tasks. It might not be a bad idea to have your scientist grow some plants at home, or buy flowers and produce from the computer to have in their inventory, as you will probably not be able to grow the ingredients for the serums in the lab.
I have not played the retail part yet.
I love my aliens. There are alien townies in disguise that you can discover, and also alien nights at the bar where they show up out of disguise (if you also have Get Together) and if you choose to interact with them a lot that can trigger an increase in abductions. My sim moved in an alien boyfriend and after that I had a lot of abductions, but only ended up with two alien babies. Using the observatory a lot can also increase the odds. A sim in the scientist career can also invent a satellite dish that can increase or decrease the rate of abduction I believe, and then at the top of the career they can make a portal to the alien planet. If you don't do any of those things, I think the odds of abduction are low.
Taking an alien to the islands and turning them into a mermaid would be glitchy. Half aliens aren't real occults though, they just have a chance of getting an alien skintone and have a few interactions, so I think if the other half is mermaid that may be fine.
My sims are sick all the time, but the medicine is not very expensive so I just try to keep some in their inventories and give them a dose when they show symptoms. Other than the rashes messing up some screenshots sometimes it's a minor annoyance at worst.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,801 PostsLatest Activity: 2 hours ago
Community Highlights
Recent Discussions
- 2 hours ago