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3 years ago
"kwanzaabot;c-18142041" wrote:"DaWaterRat;c-18142026" wrote:"kwanzaabot;c-18142006" wrote:"DaWaterRat;c-18141997" wrote:
I was going to come in here with some solutions to "Werewolves have nothing to do when Rampaging" but they're probably not the sort of solutions you're looking for.
I will say that depending on what Werewolf perks you've bought, there are more options available than what you have listed. Don't know how much of it is actually the sort of stuff you want, though.
Such as?
I can.........eat...........furniture............ or dig holes, I sure
But what objects can I interact with? What socials do I unlock with pets or livestock? How many times can I do a vicious howl before I say "to hell with it, I'll just unlock transformation mastery"
I can't hunt while rampaging, or even lead hunting parties. All the interactions that would actually make sense for a werewolf are locked
I disagree that doing something as rational and planned as hunting or leading hunting parties is something that makes sense when a werewolf is full of rage. A raging, rampaging werewolf shouldn't do anything that requires rational thought. And that includes hunting. Or being Mean. Or Evil.
I don't know if you're familiar with Werewolf: the Apocalypse (or Werewolf: the Forsaken), but managing Rage is a factor in that game too. And when werewolves in that game break, they aren't supposed to do anything as rational as hunt. (It's a TTRPG, so how uncontrolled they actually are varies depending on the player and the table.) Kill people indiscriminately? Sure. But that's not happening in the Sims, so Snarling at people and Fearsome Growls and the like - and making sims pass out from fear - is as close as we're going to get.
Now, as for the eating furniture and digging holes... It's not furniture, it's objects. Chickens are objects. And digging holes you can find stuff in those holes. Things you can sell if not you're not trying to follow up on the Werewolf lore (or if you get duplicates.)
Yeah, because it's not like real wolves can hunt
Those animalistic... animals... sure can't do something as rational as think "me hungry, me find meat"
You and I clearly have different ideas of what it means to be a werewolf.
And that's one of the weaknesses of this pack--in the Vampires GP, we could design our vampires to behave the way vampires look and act in our preferred vampire fiction. The Werewolves GP does not have this functionality. Werewolves has werewolves think "ME ANGERY, ME SMASH", and that's it. When *I* think of werewolves, I think "IT FULL MOON, ME BE RESPONSIBLE FOR MYSTERIOUS DEATHS IN VILLAGE"
Look at any werewolf fiction. Does it have irrational werewolves? Unless it's Twilight, the answer is probably yes. And do these irrational werewolves.... hunt? I'm gonna say a resounding "yes they do".
I too disagree with you. The Werewolf GP has the functionality of making Fury very easy to manage, so if you dislike rampaging, you can opt out and still be a Werewolf, though you will have to level up to get to that point. And then as the above mentioned, there's a difference between being in it for the food and in it for the kill. You sound like you want the kill, which means you have a problem with the game's rating, not just Werewolves themselves. There is no Werewolf fiction that creates the standard of how a rampaging Werewolf should act. Because they don't exist, it's all interpretation, so the fact that they "hunt" whilst rampaging in other fiction isn't really relevant here because this is still a T game, the devs were never going to let Werewolves indiscriminately kill Sims. The rating was always going to come first.
In a game where its difficulty is much much less than that of previous titles where Sims also have much less depth and frankly, less issues than Sims in said titles, I prefer and encourage the mechanic of having to maintain a Werewolf's Fury lest they succumb to their inner beast and can do nothing but fight, eat, snarl, and tear. It opens up a lot of story-telling ideas. A Werewolf who embraces their inner beast can go on a wild rampage and be the scourge of the public until another Sim (or group of Sims) come together to take them down. Or perhaps said Werewolf meets another non-Werewolf and falls in love with them. A gentle Werewolf who prefers being in their Wolf form who feels an immense amount of guilt whenever they lose control. I could go on.
I also disagree that it "makes sense" for a rampaging Werewolf to lead hunting parties. I don't see my wild, frothing at the mouth, snarling beastie being able to coordinate with anyone in such a state.
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