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EgonVM
3 years agoSeasoned Ace
Of course rampages can be improved. While extra nasty things can't be included, some other things can...
I'll share my ideas on how they can be improved.
Of course some more drastic interactions require player commands...
And a fun fact: all werewolves can turn sims into werewolves during full moon with Full Moon Turn interaction.
I'll share my ideas on how they can be improved.
- Interactions with rampaging werewolves. A SimGuru tweeted it is not a good idea to discipline a rampaging werewolf. Include it and put the consequence for it. Ways to provoke (provoking, teasing etc) to get a werewolf fighting your sim (so Greg is no longer required for Werebies), ways to attempt to calm them down (calming down, disciplining) in hopes to end the rampage (Werewolf Allies are more successful at it, but failure can lead to a fight), and to do other things (try to talk, throw something to distract them etc) with mixed results.
-The idea comes from the experience where NPC rampaging werewolves do nothing. - Additional ideas to try to stop rampaging werewolves: SimRay (Get to Work scientist career), spells (to both start and end rampages), trying to use wellness to calm werewolves down etc. Perhaps with Discover University, add an ability to use the research machine to unlock new recipes and debate on werewolf topics.
- Ok, I see about the hunting part. Perhaps decrease the chance of successful hunts during rampages and give rampaging werewolves an ability to eat food. In this state, all werewolves (even vegetarian) will eat raw meat if possible.
- Give an ability for all the werewolves to try to attack livestock and other small animals. Because of a glitch, they can fight with foxes, which causes the fox to stretch out.
- Losing a werewolf fight will get the sim injured. For now, it mainly affects Snowy Escape (also allowing death by falling and vending machine), but the injury system could be improved upon to older packs so getting injured after a werewolf fight has more danger.
- Some more animalistic quirks, like fighting with the mirror reflection.
Of course some more drastic interactions require player commands...
And a fun fact: all werewolves can turn sims into werewolves during full moon with Full Moon Turn interaction.
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