"RIP-Troika-Games;c-17128057" wrote:
They can always add a toggle in the options for these things (Story progression, burglars etc), for those people who doesn't want them.
The devs will always use the excuse that they lose time and money developing toggle buttons instead of adding new content to the game. Well, guess what simgurus?! You guess should always add that to the Base game. We always have ghosts in the base game (not in sims 4, but you get what i mean) so they can be used as guinea pigs for future occult toggle options. Robbers can be used as toggle options for future bad sim-related disasters. You can choose a basic disaster (like earthquake) as the guinea pig/base for future natural disasters like the volcanic activity. You can cut corners if you planned EVERY single aspect of futre DLCs before releasing the base game. Also, if they added swimmable oceans from the base game we would have more space in the Island Living pack for them to expand the actual ocean instead of adding it to the game. Now we have a world with a buggy swimmable ocean and a bunch of other worlds that we are not even able to swim. DLC should be made to expand the game, not add stuff thats lacking.
@NoWayJose527 Sims 3 didn't add better toggle options for players that like rotational gameplay, because they didn't knew how much we loved to do that, but in Sims 4 they did the opposite to players that liked story progressive gameplay. They are lazy to add advanced settings/options for some reason. If they studied some mods from Sims 3 like the MCCC they would have some ideas of how we like to set out games, but they didn't.