6 years ago
Randomness of Sims 4
Is it just me or is Sims 4 not random enough? I mean, compared to Sims 2 and 3, the world is so boring! There is literally nothing going on! They are no fires, no robbers, no random events, no story...
"Karon;c-17128868" wrote:"RIP-Troika-Games;c-17128057" wrote:
They can always add a toggle in the options for these things (Story progression, burglars etc), for those people who doesn't want them.
The devs will always use the excuse that they lose time and money developing toggle buttons instead of adding new content to the game. Well, guess what simgurus?! You guess should always add that to the Base game. We always have ghosts in the base game (not in sims 4, but you get what i mean) so they can be used as guinea pigs for future occult toggle options. Robbers can be used as toggle options for future bad sim-related disasters. You can choose a basic disaster (like earthquake) as the guinea pig/base for future natural disasters like the volcanic activity. You can cut corners if you planned EVERY single aspect of futre DLCs before releasing the base game. Also, if they added swimmable oceans from the base game we would have more space in the Island Living pack for them to expand the actual ocean instead of adding it to the game. Now we have a world with a buggy swimmable ocean and a bunch of other worlds that we are not even able to swim. DLC should be made to expand the game, not add stuff thats lacking.
@NoWayJose527 Sims 3 didn't add better toggle options for players that like rotational gameplay, because they didn't knew how much we loved to do that, but in Sims 4 they did the opposite to players that liked story progressive gameplay. They are lazy to add advanced settings/options for some reason. If they studied some mods from Sims 3 like the MCCC they would have some ideas of how we like to set out games, but they didn't.
"drake_mccarty;c-17128223" wrote:
They took out the randomness because they felt it was counter-active to players playing out their perfectly envisioned fantasy lives in this game. They have removed or watered down many of the “gamey” features making this game feel more like an interactive story book/doll house, where you must imagine most of what’s happening because the Sims certainly don’t offer much in that regard and nothing unexpected or bad ever happens without you forcing it to happen.
"NoWayJose527;c-17128245" wrote:"RIP-Troika-Games;c-17128057" wrote:the
They can always add a toggle in the options for these things (Story progression, burglars etc), for those people who doesn't want them.
Story progression made it impossible for me to play Sims 3 as it wasn't compatible with my playing style. There was a toggle to turn it off. It didn't work.