World Aesthetic Uniqueness 9
I'm going high here. It really tells a story, plus nothing is as beat up and rundown as the BB and CAS of this pack. You'll see the idea without me having to tell you.
World Replayability 7
This is a tricky one. Moonwood Mill is one of my main worlds now. I love it! There is so much to explore and little tidbits to chase. However, you have to like werewolves because you can get bit. You can cure it, but no werewolf shenanigans no Moonwood Mill. I'm going to assume you like werewolves, but won't want to play them every game.
World Size 8
It's no Windenburg, it is five lots. However, it is much more than five lots in interactive space. There is so much to do here. I really enjoy it.
Build Buy Aesthetic Uniqueness 9
See above basically, the BB ties to the world. If you want grunge in your game, you basically need werewolves. Just remember to lock them to Moonwood Mill if it is all you are here for.
Build Buy Usefulness and Reusability 7
This is also tricky. There are pieces I'll use constantly, but grunge is more a themed style rather than my style. That said, I can see it coming in handy in a lot of places that I just don't play that often. So personally, I won't be using the aesthetic a lot, but it is a useful one regardless.
Build Buy Quantity of Content 5
I am going kind of low here. It isn't that I am not satisfied. It is a unique aesthetic and everything is so well formed. Plus it is a GP, the focus was the gameplay. However, the BB has only a few items. I am contrasting it broadly against all packs, so maybe it has just as many as the last GP, but I saw the catalogue and thought it was short.
CAS Aesthetic Uniqueness 7
Out of the gate, grunge is not quite as unique in CAS as it is BB. We have plenty of clean, patchy stuff from Eco. Plus we do have punk stuff as well. (I have all packs, including kits, so I have a lot to compare it to.) However, Werewolves has a completely ripped up shirt and falling apart shoes that scream rags to riches. Nothing else does it quite as well.
CAS Usefulness and Reusability 7
I'm using it more than the BB because I put some pieces on my main Sims. Plus I like dyed hairstyles and we got more of those. Not to mention the werewolf part of CAS. I'm putting 7 again, but the more you use werewolves the more you use the CAS. It is grunge punk that fits depending on the character and situation.
CAS Quantity of Content 7
I landed on 7, because for humans I wanted a few more accessories and for wolves I wanted a few more accessories, but they made items for both humans and wolves. Plus there are plenty of choices.
Gameplay System Uniqueness 9
It isn't 100% unique. You very clearly see the inspirations from RoM and Vampires. However, it pulls off the concepts in RoM better and has so many nice little details and crosspack. There are threads all about it. Plus the lore is the best told story in the game. What they want to do in Cottage Living, but without beating you over the head.
Gameplay System Replayability 10
If you bought this for werewolves, to infinity and beyond.
Gameplay System Depth 9
I took points off because temperaments are RNG. They are supposed to be weighted with 4's personalities, but since 4's personalities are shallow it didn't have a chance. You'll have to cheat or mod it to select your own, but you will get unique wolves. Otherwise, there really is a lot to it. A lot of choice with the aspiration paths, packs to choose from, hunting the lore, raising a family, fighting or reconciling with the vampires. They have done a very good job here.