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"Binny240;c-17236447" wrote:
The livestream made Glimmerbrook look really small, but I'm really glad there are 2 places added to the game instead of just none :D
actually. if each of those floating islands had lots of their own, that'd be great for builders who want more space,however, it'd ultimately ruin the immersion for live gameplay cos of the annoying loading screens so im very neutral about this.- I had a thought too, how about this new spell allowing spellcaster sims with the spell to steal things from afar, Ive always gotten observant as soon as possible to keep any kleptos out of my house, this will make that a little harder if they have this spell because there will be no way to see if they have it unless you play them. We are able to do magick outside of the special area too? Right? Just learn it there and can you duel in the other worlds too or just in the special area?
"smurfy77;c-17236694" wrote:
I had a thought too, how about this new spell allowing spellcaster sims with the spell to steal things from afar, Ive always gotten observant as soon as possible to keep any kleptos out of my house, this will make that a little harder if they have this spell because there will be no way to see if they have it unless you play them. We are able to do magick outside of the special area too? Right? Just learn it there and can you duel in the other worlds too or just in the special area?
Only the playable sim(s) will use magic out of Realm and only when you tell them to- Im glad on the stealing part lol, but I do really wish we could implement more magick users into the other worlds, do you think if we place some that already are ourselves into the world they will use it if they have it or it definitely has to be only an active house, like kinda where famous sims only gain or lose fame when being played kinda thing
"smurfy77;c-17236720" wrote:
Im glad on the stealing part lol, but I do really wish we could implement more magick users into the other worlds, do you think if we place some that already are ourselves into the world they will use it if they have it or it definitely has to be only an active house, like kinda where famous sims only gain or lose fame when being played kinda thing
Probably like GF."NoirStasis;c-17236730" wrote:
"smurfy77;c-17236720" wrote:
Im glad on the stealing part lol, but I do really wish we could implement more magick users into the other worlds, do you think if we place some that already are ourselves into the world they will use it if they have it or it definitely has to be only an active house, like kinda where famous sims only gain or lose fame when being played kinda thing
Dont forget if you have Get together you can probably make a Spellcasters club. There will probably be an tab for being allowed or not allowed to use magic as well( if they have gone any deeper maybe you can even allow or disallow certain magic depending on which school its from; e.g. pratical, mischievous, untamed). If magic is allowed other members will do magic and alchemy during meetings or if your friends with alot of spellcasters they'll probably be comfortable doing magic around your household of theyre spellcasters as well.
That's right! Thank you! I had forgotten about being able to make a club, and they did say they added some things in club options to do so! I had been so blown away by all the other cool things I forgot that part! Thank you!!- > @Marnetti said:
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> Have his baby. He must at least be romanceable. That’s what I’m gonna try to do.
xD xD xD - > @WolfNate said:
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> Youtube Sharon Needles that drag queen and Morgyn's VA for trailer sound very similar.
I got that vibe too. And not to say that's bad or offensive, or anything of that mind-set, just that it does - RouenSims6 years agoSeasoned Traveler
"NoirStasis;c-17236687" wrote:
"AquaGamer1212;c-17234617" wrote:
Sages are NOT playable and if you marry them or anything of that sort then they lose their Sage status and another Sage will be chosen.
I believe you are right just like moving in Father Winter into your household will make him lose his status, but you can still probably have kids with them which would make an intresting story. I plan on befriending one of the sages and making a story where the household goes and visits the sage, but they never offically join the household. This will enable the family to have a sage as a founder of the household and in the bloodline. I'm pretty sure you can get sages to drink immortality potions so they can maintain thier place as sage and not be replaced if they arent immortal already.
I didn't know that Father Winter could lose his status! Does someone else take his place? Do they have the same name? - simmyfroggy6 years agoNew Spectator
"Rouenpucelle;c-17236988" wrote:
"NoirStasis;c-17236687" wrote:
"AquaGamer1212;c-17234617" wrote:
Sages are NOT playable and if you marry them or anything of that sort then they lose their Sage status and another Sage will be chosen.
I believe you are right just like moving in Father Winter into your household will make him lose his status, but you can still probably have kids with them which would make an intresting story. I plan on befriending one of the sages and making a story where the household goes and visits the sage, but they never offically join the household. This will enable the family to have a sage as a founder of the household and in the bloodline. I'm pretty sure you can get sages to drink immortality potions so they can maintain thier place as sage and not be replaced if they arent immortal already.
I didn't know that Father Winter could lose his status! Does someone else take his place? Do they have the same name?
Another Sim from the world (random, I believe) gets the Father Winter trait/flag and the one you've added to your household becomes just a regular human. There's always A Father Winter in game but the names may vary (I think also if the original one happens to die?)
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