Forum Discussion
DaWaterRat
5 years agoNew Vanguard
One of my other hobbies is CG art with Daz Studio. So I do a lot of posing of rigged figures to have them fighting, kissing, walking etc.
I pay money, regularly, to content creators who make poses for my CG figures, because posing is hard. And that's with a program that's already designed to make posing easy, working with inverse kinematics and joint control chains.
https://i.imgur.com/A0yyQon.jpg
Getting these two posed took me an hour - and I started with two purchased poses.
Animation is harder. I've dabbled with it, including using an entire add on suite of pre-recorded animation cycles that again I paid good money for. I decided it wasn't worth the headache to clean up the places where there was still clipping for what I wanted to do.
Now, I don't know what resources for posing and animating are available to the Sims team, but I know that posing and animating take a lot of work and time. And it's time I'd honestly rather have the team working on something else.
I pay money, regularly, to content creators who make poses for my CG figures, because posing is hard. And that's with a program that's already designed to make posing easy, working with inverse kinematics and joint control chains.
https://i.imgur.com/A0yyQon.jpg
Getting these two posed took me an hour - and I started with two purchased poses.
Animation is harder. I've dabbled with it, including using an entire add on suite of pre-recorded animation cycles that again I paid good money for. I decided it wasn't worth the headache to clean up the places where there was still clipping for what I wanted to do.
Now, I don't know what resources for posing and animating are available to the Sims team, but I know that posing and animating take a lot of work and time. And it's time I'd honestly rather have the team working on something else.
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