"CAPTAIN_NXR7;c-17877070" wrote:
I understand this animation recycling business from a company’s point of view.
Also, Sims get unique social interactions when in a certain mood, which is great, but often times they don’t act the way they feel. Visually there is no difference between neutral flirting or attempting to flirt when in a sad mood. What’s the point of this interaction if I can’t experience it with my sim? It feels unfinished.
Was thinking of the romantic interaction where the sim wiggles their fingers and proceeds to kiss at the receiving sim. Like you said nothing varies based on emotion, or even trait. The only thing that would distinguish between a happy sim flirting vs a sad sim is the tone of their voice (maybe expression?). And I guess the naming of the interaction. While I do appreciate the work the VAs put into making emotions believable, animations add that much more imo.
It would be so refreshing to see variance to animation in areas like this. EA cannot even pretend not to have access to resources to make this so. Among who know how may reasons, time seems to be stopping them from going above and beyond the basics. The focus is so plainly on making a profit first. But this again has me stumped because we all know there are various teams working on the game at the same time. Would it be so difficult to have a team of animators go back on the game and refine, like an editor who goes back to a piece of literature to make refinements. Perhaps not, as something like is not cost effective enough for EA. Ugh.