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7 years ago
"@DeservedCriticism;c-16358647" wrote:"bloodydarkangl;c-16358438" wrote:
They've always been doing that
Examples? It definitely has never felt this frequent or obvious."Brindleton;c-16358379" wrote:
Well, Sims 3 had Late Night/Showtime reusing the same fame system (one of them being completely dedicated to the fame system) + vampires being a life state in both Late Night and Supernatural...so compared to that, the recycling in the Sims 4 looks pretty tame to me.
As I said, the few times Sims 3 recycled content stood out like a sore thumb because they were so rare. Vampires being recycled both made sense for the pack and they received new interactions to play around with. Laundry being recycled felt as simple as them wanting laundry in University life, but needing to copy-paste it to make that possible. (and yeah, they made new washers) I'm not even sure if you're correct about Showtime recycling the fame system as I don't recall that happening, but even if it did, again it makes sense. Sure enough if I google it though, everyone attributes the fame system solely to Late Night.
Individually the recycled content doesn't feel like that big of a deal. No one sees the bush from Get Together and loses it because a bush was reused, but seeing a bush, several costumes, some textures, animations, coding for social interactions, food stalls and merchant tables, and all kinds of systems recycled...? Every single one of those is an opportunity for new content, and every time they choose to pass.
And the concern for me extends beyond the potential content lost because of cut corners. Like in my post above, I'm at the point I'm concerned that the theme and pack features are chosen with the ease of recycling content playing a huge role in what gets picked. The last pack to be made without heavily recycling assets in a noticeable manner was probably Vampires, and that was over a year ago.
If you're angry at EA reusing the retail system (which is actually a business system) to make Dine Out and the Vet (which operate completely differently btw), you must also be angry at EA reusing the professions system for other packs? The Daycare profession for TS3, at best, adds a new Toddler interaction (the claw) the rest is base game content. Yet, for a pack like Generations that was already so small, they did the bare minimum to do anything with it. Compare that to Dine Out, where they reused the Business system to make an entirely new venue and business.
The Sims 3 literally sold content twice (Hot Tubs, Washers, Dryers to name a few) and just added some new designs. But you had to pay $10 - $20 for a set, even if you had bought the EPs already.
Get this, want a couple of new styled of washers and dryers, even though you already paid for them in Ambitions?
$10 for 16 items https://store.thesims3.com/setsProductDetails.html?categoryId=&scategoryId=12746&index=0&productId=OFB-SIM3:24481&pcategoryId=&ppcategoryId=12745
What's the difference between that and reusing Food Vendors or Market tables? Oh I know, EA basically included them for free with JA. Considering it has numerous gameplay items, more than any Game Pack before.
Not to mention, The Sims 2 would recycle content as well. You realise that Bon Voyage meant that Hotel gameplay revolved around Restaurants as well? So if you already spent years with Restaurants in the Sims 2, you already played with the majority of what Hotels offer. They also made you pay for Cars as a paid feature of Nightlife, even though Cars were free with The Sims 2 (free download because of the backlash after Cars were removed from the base game, and then tried to be sold later).
I guess if you wanna be a typical 2017/2018 "I'm offended" type, you could find that to be a bad thing. But what are Hotels without Restaurants?
The Business system was designed not just for retail. It was designed for multiple kinds of business', hence why the UI was literally built to support more than a Retail store. You can't say they "recycled the retail system" when it was just a case of Retail being the first Business they picked. Dine Out even adds completely different UI, and the Vet Career again, has a completely different UI.
Again, there's nothing different between that and reusing the Profession system in The Sims 3. They build these systems so they can be used more than once. There is nothing wrong with that.
When EA decides to release a "dating expansion" for example that includes Restaurants & Cafes as dating hotspots, even though we already have them, and decide to make that 50% of the content of the pack, and we're forced to buy them again, you have a point. Until then, theres no difference between EA recycling content like food vendors, with EA recycling content like Restaurants.
As for recycling in general, I don't mind recycling if it makes sense. For C&D, the Vet Career is nothing like the Retail or Restaurant career.
Food vendors, offer new types of food. Market tables in JA, sell new content.
It's not like if I buy Jungle Adventures, that Get Together is useless because of a bush. The market table in JA doesn't really work anywhere else. And the market stalls in CL and C&D still offer new content.
At this point, I'm sorry, but your completely playing "oblivious" to times when The Sims 3 and 2 would actually charge us twice for the same thing (The Sims 2 store sets would reuse content from other packs and make you buy them twice, and reused existing meshes) while complaining that EA added reskins of existing gameplay items WHILE providing more Build/Buy mode items and MORE gameplay items than ever before.
If they offered us the same content, instead of new, you'd have a point. But they offered us this content, while making Jungle Adventure the biggest Game Pack so far, with over 200 Build/Buy items, and over 15 items with new Animations.
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