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6 years ago
I recall that Sims 2 had a fury system for major fallouts like fighting or cheating and similar things. The Sim that had wronged the furious Sim would have a red shade over their picture in the relationships panel for a few days or so, and any interactions with them for that duration would almost certainly have a negative result. Sims couldn't just high five one another until they were friends again straight after a bad event. Further more, negative interactions during that time would actually reset the fury timer, so you had to have them walk away for a good while to cool off before they could start on repairing a relationship.
Some could argue it takes a level of control away from the player, but it's temporary. There's a punishment in the form of drama, but it can be repaired later. That would have been much better than how Sims in 4 react now.
Some could argue it takes a level of control away from the player, but it's temporary. There's a punishment in the form of drama, but it can be repaired later. That would have been much better than how Sims in 4 react now.
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