Forum Discussion
KLAlexis
4 years agoSeasoned Novice
Welcome to the Sims 4 ?. Where Sims like to give a surface impression that they are affected but deep down they are for some reason programmed to not care that much. Imaginations can only go so far before the lack of immersion can ruin it.
Some people can push past that. I can not. If my sim has the committed trait and their SO cheats on them. Then, gosh darnit I want them to throw a fit, or leave the area, or punch/slap/cry at the cheater, call them soggy bread or a llama, take off that ring and shove it up their arse... or throw it on the ground?. Let my sims traits dictate how and what they will do. Isn't that the point of traits in the first place? Let the sim's relationship bar dictate how affected and long it'll take for them to get over it and find someone else.
Shooot. Maybe after this they'll hate love and never want to get into another one for a while.That's the type of beauty and complexity I want in Sims. Many relationships don't do anything serious unless you force it or mod it.
They can use a toggle like the story progression one from Sims 3. I think that would help. However, just because something in the sims has a toggle doesn't mean it'll always work like it should. The devs should fix it but they sometimes don't or miss something.
So, in this case I think that they could implement a system when in CAS. Some traits aren't traits but are hobbies, interests or lifestyles. I think they should separate those. Let us choose a lifestyle, interests and traits, and do hobbies (via skills) in game. Or, another idea is things can be acheived by how that sim behaves and lives in live mode. Unfortunately, I don't see any of this happening as it would require a lot of overhauling and resources.
Some people can push past that. I can not. If my sim has the committed trait and their SO cheats on them. Then, gosh darnit I want them to throw a fit, or leave the area, or punch/slap/cry at the cheater, call them soggy bread or a llama, take off that ring and shove it up their arse... or throw it on the ground?. Let my sims traits dictate how and what they will do. Isn't that the point of traits in the first place? Let the sim's relationship bar dictate how affected and long it'll take for them to get over it and find someone else.
Shooot. Maybe after this they'll hate love and never want to get into another one for a while.That's the type of beauty and complexity I want in Sims. Many relationships don't do anything serious unless you force it or mod it.
"simmer_jay;c-16248885" wrote:
But see this is the thing. The developers almost can't win. Let's say, in the case of the OP's situation, Mort was upset and divorced Bella. Many simmers would complain that they can't tell their own stories, and that situations are being forced on them.
But then you get other players who want the game itself to put its own consequences in. Not judgement to other simmers, but I never understood the "I want to tell my own stories" argument. Like the OP, it feels forced and contrived. It's what I loved about the cats and dogs ep. The pets are totally surprising. You don't know what they're going to do. I still don't think I've seen every pet animation, in fact I know I haven't as I haven't started training dogs yet.
So which is it? Player controlled drama, or uncontrolled drama from the game?
They can use a toggle like the story progression one from Sims 3. I think that would help. However, just because something in the sims has a toggle doesn't mean it'll always work like it should. The devs should fix it but they sometimes don't or miss something.
So, in this case I think that they could implement a system when in CAS. Some traits aren't traits but are hobbies, interests or lifestyles. I think they should separate those. Let us choose a lifestyle, interests and traits, and do hobbies (via skills) in game. Or, another idea is things can be acheived by how that sim behaves and lives in live mode. Unfortunately, I don't see any of this happening as it would require a lot of overhauling and resources.
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