jannaeddie
4 years agoSeasoned Newcomer
Restricting played sims from showing up on lots outside their world?
I feel so very deeply that sims who live in a world should be the only ones who naturally show up there! (besides, I suppose "not in world" sims) Am I the only one who wants this? If I could have anything, anything in the base game updates, it would be some way of making sims who live in a world, stay there unless I ask them to travel.
Maybe they could implement this through a lot trait, or through settings. I just don't know of anything that irks me more than seeing Nancy Landgraab in Willow Creek Library or Eliza Pancakes at the gym in Oasis Springs, and with more worlds/expansions this problem has only become worse. Am I the only one who thinks this one change could save the game?
Also IMO:
If my world is empty, I don't think sims should be generated for walk-bys! We should have to earn those walk-bys by moving sims into the world! And our neighbors from the neighborhood should be much more "present" than those from other neighborhoods in the same world.
In game sims are rare jewels that should require clever work to find - ie going to their world and looking for them there, not waiting for them to walk by your house.
Also, travel should cost money. $50 to another neighborhood, $500 to another world. Make it difficult to find your true love/best friend or relax on the beach. It should be more of a goal.
For rotational play, and storytelling purposes, if a household is left while they are on vacation and another household is played, the household on vacation should not leave the rental property until that family is played again and uses up the days they paid for that vacation while the player controls them. Give us time to get a feel for what having the Pancakes on vacation in Oasis Springs feels like for the residents who live there!
Maybe they could implement this through a lot trait, or through settings. I just don't know of anything that irks me more than seeing Nancy Landgraab in Willow Creek Library or Eliza Pancakes at the gym in Oasis Springs, and with more worlds/expansions this problem has only become worse. Am I the only one who thinks this one change could save the game?
Also IMO:
If my world is empty, I don't think sims should be generated for walk-bys! We should have to earn those walk-bys by moving sims into the world! And our neighbors from the neighborhood should be much more "present" than those from other neighborhoods in the same world.
In game sims are rare jewels that should require clever work to find - ie going to their world and looking for them there, not waiting for them to walk by your house.
Also, travel should cost money. $50 to another neighborhood, $500 to another world. Make it difficult to find your true love/best friend or relax on the beach. It should be more of a goal.
For rotational play, and storytelling purposes, if a household is left while they are on vacation and another household is played, the household on vacation should not leave the rental property until that family is played again and uses up the days they paid for that vacation while the player controls them. Give us time to get a feel for what having the Pancakes on vacation in Oasis Springs feels like for the residents who live there!