Forum Discussion
jannaeddie
4 years agoSeasoned Newcomer
"HopeyStarr;c-17956339" wrote:
A mod created by SHUSHU restricts sims to their home world, including lots, the downside is that a lot of townies may be generated to fill walkby/employee/service roles around the world. But thanks to this mod I could say goodbye to (as I like to call) "Nancy Landgraabs" jogging around the world. There are a few exceptions to sims not staying in their resident worlds though. Like for festivals and stuff.
Kuttoe has so kindly updated this mod to make it compatible with the recent patch. If you're still interested/open to mods check it out here: https://www.patreon.com/posts/54534808
This one looks awesome and is kind of what I had imagined the sims 4 team would do.
"83bienchen;c-17956570" wrote:
This approach might be interesting for those of you who use mods:
https://twitter.com/i/web/status/1421588407034208263
It has some flaws though as we are limited to 20 preferences per Sim. Maybe EA could create something similar to that though, maybe a dropdown menu where you can just uncheck every world you don't want a certain Sim to be able to appear in.
This is the even better!!! Have you used it?! I couldn’t tell if it was released yet, but seems like a really cool way to also manage sims not in world!!!! I think a combo of these two would be amazing!!!
"lexibee;c-17956592" wrote:
I agree with everything you said except for the cost to travel. The only place I'd accept that is if we had more public transportation in the game. Right now I think we only have that boat in Brindleton Bay that takes you to the lighthouse.
The only reason I imagine travel costing money is because I want a reason to have cars and helicopters/private jets that would provide free travel to other neighborhoods(cars)/other worlds(airplanes)
Even if they were just immovable objects that disappeared once entered and brought us to a loading screen!!!
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