Forum Discussion
10 years ago
Are these games tested before they are released? There's no way they didn't know that there was a problem with useless employees and customers with boundary issues. (Lack of locked doors)
And yes, they talk entirely too much. If I have a particular customer who seems to be the ring leader, I put them out of my store. My sim has an art gallery. I find that the less she talks to customers, the better. I let her paint as they shop. If she stops to talk, they will chat for hours. Her lack of conversation doesn't seem to affect sales. She can paint and interact with them at the same time. If she gives them her full attention, they will never stop talking. My other sim has an electronics store. I let him play video games on the computer as the customers shop. Of course, as soon as he gets up, a customer with boundary issues gets on his computer.
I can see in some stores that a lot of talking would take place, such as a furniture, appliance, and electronics stores because they can be major purchases, but for you players that sell cupcakes and such. Does it honestly take that long to buy a cupcake? That would drive me insane. And let's not forget about the 30 min. it takes to ring up one customer.
I do love GTW, as long as I don't hire employes and ignore the customers, things work out great!
And yes, they talk entirely too much. If I have a particular customer who seems to be the ring leader, I put them out of my store. My sim has an art gallery. I find that the less she talks to customers, the better. I let her paint as they shop. If she stops to talk, they will chat for hours. Her lack of conversation doesn't seem to affect sales. She can paint and interact with them at the same time. If she gives them her full attention, they will never stop talking. My other sim has an electronics store. I let him play video games on the computer as the customers shop. Of course, as soon as he gets up, a customer with boundary issues gets on his computer.
I can see in some stores that a lot of talking would take place, such as a furniture, appliance, and electronics stores because they can be major purchases, but for you players that sell cupcakes and such. Does it honestly take that long to buy a cupcake? That would drive me insane. And let's not forget about the 30 min. it takes to ring up one customer.
I do love GTW, as long as I don't hire employes and ignore the customers, things work out great!
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