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jasper7702's avatar
6 years ago

ROM: 5 Must Have Features!

What 5 features are a must in the new Realm of Magic GP?

What occult(s) do you want to see added?

Do you want it to be a total immersion into “Magic culture” with magic games, music, furnishings, flying, new pets, powers, etc.

30 Replies

  • "EliasLayous12;c-17133657" wrote:
    "Jasper7702;c-17131442" wrote:
    My 5 must have features are:

    1. New spells, spell books, training, wands. Enchanted items like amulets. Dark and Light Magic. Good and bad witches. Forbidden spells. Transformation spells for others and yourself. Basically very detailed and thought out magic. I honestly only want this and witches to be focused on.
    2. New pets that could be based off of the hamster in MFP like: toads, spiders, snakes, small mythical creatures. Dragons if they can pull it off.
    3. A world with 12+ lots. New venues related to the realm of Magic. Different neighborhoods like: a bustling town, a fairy village, a swamp for witches or other creatures.
    4. New items for conducting magic or brewing potions. Broom sticks for flying and doing sports, along with cleaning. Witching table for doing enchantments and etc.
    5. Occult’s with different forms not just a Regular looking witch, but different types of witches: an old hag, a young enchantress, a queen of the dark arts, a good bubbly witch, etc.

    Another thing I wouldn’t mind if there was a single universal tree of magic that can be shared between: fairies, witches, and other magical occult’s with just a few magic related things to set them apart.

    I would love to see fairies so we can maybe have different heights in the sims,

    I would love to see werewolves to bring body hair.

    I know it’s just a GP, but if they could bring in some minor occult’s with not much to really go into them. That would bring some more diversity to the pack.

    I don’t think fairies and werewolves need a lot of different features from what we would get with witches

    Werewolves just need their transformation, wether they are cursed or they chose to transform, lunar phases, their werewolf form and cas items for it.

    Fairies need their magic (shared with witches possibly), their aesthetic, wings and outfits, transformation if they have one, and a few other details.

    The things I really want overall is a well thought out, detailed, overhaul in terms of the magic system for witches. I could give or take the fairies. Kinda want werewolves, but I don’t want the pack to feel lacking.


    As much as I would like that.. it definately sounds wayyy to big for a game pack?


    I agree. This is just a chunk of ice waiting to be sculpted. I dream too big! ?
  • "MasonGamer;c-17133886" wrote:
    Ultimately:

    1: Sim Customization, I know it's very Vague... But I don't want to play with witches, I want to play with Sorcerers and the way I believe how magic works. So this means We are given the Generic Breed of the Life State of a Magic User "Witch" and Like in Cats and Dogs, you choose a dog and you customize it into the breed you want. Same should apply to the "Witch" Life state, you choose Witch and then you can rename it and configure it into the breed your own desires. Magic is arbitrary and You should be able to craft a Witch, Wizard, Druid, Enchanter, Summoner, Prophet, or my personal favorite, Sorcerer, the way you envision not how pop culture tells you.

    2: Magic and Spells, I'm hoping there is no alignment system. Only because not all Light magic is love and good, and not all Dark magic is hate and evil. Light magic can hurt, and a truly evil person can manipulate light magic for evil purposes, and a Good person can justify using dark magic for good reasons. So using Dark magic shouldn't shift your alignment. Also, hoping they're not thinking about using a Magic Meter, Magic should feed off of the Sorcerer's Energy Gauge. Since Magic is a form of Energy, Magic should technically feed off of the Hunger gauge too but more so Energy. Emotions should hold weight in terms of a Magical spell's Success rate and strength.
    and I'm not talking Anger = Strong Fire magic, Sad = Strong water magic, definitely don't want to see "Sim is too sad to do magic right now." nothing lame like that.

    I want to see:
    Focused, Inspired, Confident, Energized = Strong spells, and high success rates.
    Fine & Happy = General emotions Spells will not have increased success rates or strength boosts
    Flirty, Dazed, Playful = Distracted emotions could go either way, some spells may yield towards success, but could go wrong in other ways as well.
    Sad, Tense, Uncomfortable, Embarrassed = Weaker Spells, and wide room for errors.
    Anger = Strong Spells indeed, however casting spells while angry can be very reckless, and fatal to one's self, or bystanders, and or victim. You could win a fight if you are fighting out of anger, however are you willing to risk a potential possibly fatal, mistake?

    Finally, I just want to Point out, I noticed Elementals doing Elemental Magic, and I have to say I approve! I just hope Fire, water/Ice, Earth and Wind, as well as Light and Dark Magic are lethal. I know this is the Sims 4, but this is also Magic we're talking about.
    Magic is serious business, that's what makes it fun to play with. I want Curses and potions, to really "Better or worsen" sims lives.
    My truly evil sorceress should be able to craft a curse of infertility, and Going about those ingredients should be horrible.
    I'd imagine the ingredients to be: Parsley, an Orchid, and the Tears of a Toddler... I mean why else add toddlers to the game? Might as well make them useful, right? >:)
    If you give this Curse of infertility to a Sim with the "Big Happy Family" or "Successful Lineage" Aspirations. the victim should spiral into a State of prolonged sadness.

    3: Make it challenging! Don't just give me the flying broomstick, or the magic mirror, in buy mode or the rewards store.
    allow me to purchase just a common household broomstick from buy mode, or craft it at the woodworking station. and then with my powers I should be able to cast a "Levitation" enchantment on the broom stick so it can fly, or an "Animation" enchantment so it can be automatic cleaning/servant/Babysitter like the in Fantasia, the Sorcerer's Apprentice.
    Also, I should be able to purchase Any mirror from the buy catalog, imbue the mirror with my power over time, and once the mirror is at full power, I cast a "Curse of Isolation upon my victim of choice, and the curse entraps the victim in my mirror, thus creating my own personal "Slave in the magic mirror"

    4: I really really want forbidden Magic, Spells that are "Too dark" for the Game, Which I don't think they are, because the spell was inspired by a family friendly TV show, called Once Upon a Time. The Spell is the Good ol' famous Heart Rip. It's not at all Bloody ore anything. The sorcerer is able to magically, Phase their hand through and reach into the chest cavity of the victim, grab hold of the heart, of the victim and pluck it out... like an apple ripe for picking. And So now the Sorcerer has a Heartless puppet to control and obey the sorcerer's every whim. I always say it makes Voodoo look deficient. And I don't understand why it wouldn't fit the Sims 4 aesthetic, The Sims 4 was all about emotions, what better way to play with emotions, with magic, and literally holding the heart of your lover, and/or enemy and making them go on an emotional rollercoster!

    5: If there is room For a world, My hope is that it's an Arthurian legend Fantasy type world, however I want to dress my Sorcerers and other characters in Baroque fashion. But for the World, I'm picturing a Feudal society. Where we have castle (64x64 or bigger lot size) overlooking a village. I think 5 Lots total in this world. Personally I'm not going to build Magic shops or anything, My sorcerer will reside in the castle as Lord, and Arch Mage of the region/realm, and he is the one who will procure ingredients to then craft potions, curses, enchantments, etc. So his castle will also act like a museum/library for magical artifacts he collects. but for the Village, I'm going to build a Tavern, I would love. I'm thinking about building Crafting stores/workshops. kind of like what you see in MMOs, Hoping we would get skill lines associated with them too.

    I would like Blacksmithing working with metal, and creating swords and Knight's armors and we could get a sword fighting skill too. We have Woodworking, I would like to expand it, with Shield making/Heraldry and Archery creating bows and arrows, and I wish we could do Hunting, in the sims, but I guess just target practice as a sport would be fine. I wouldn't be mad if it's just that. and the better you are at Archery and Sword fighting the better bows and swords you can craft as you excel with blacksmithing and woodworking. Let's see... My Sorcerer would be the alchemist, and enchanter in the village.
    Maybe I'd build barracks for My Sorcerer's Knight's who protect the village. Sort of a Knight's Club peacekeepers that fight off evil Daemonic/Vampire/Sorcerer/Rebels Clubs. And then I was going to say a farm, but... I don't know I would like a separate focused Pack for farming. So yeah I think 5 lots total one big one for my castle, and then 4 other lots in the village. maybe a 6th lot out in the forest/plains outside of the village limits, i would like a forest area to explore for ingredients, and creatures to fight.

    these are the main ingredients I at least need for this game pack. The rest i can work out with mods and cc.


    This was really thought out, and enjoyable to read. I love the bit on Once Upon a Time ?

  • i have an old thread with some specific ideas for spells and powers i had a few years back. hope they looked at it lol. this is what i’ve been waiting on since Sims 4’s release, so i can’t help but have high hopes. ? vampires are great so, fingers crossed.

    1. Witches (obv... magic/power/perk system, moral alignment, spells, blessings, curses, etc. i was more specific in my thread.)
    2. Magical Items (grimoires, a crystal ball, broomsticks, cauldrons, updated voodoo doll, bonehilda, etc. the stuff they could come up with is virtually endless. wardrobe with a portal to travel?, sentient furniture/spellbook, ever changing pictures, etc)
    3. Familiars (would looove to get birds, toads, hares, etc. but at the very least should work with cats, dogs, and rodents since we already have those three. spectral cats like in TS2 would also be cool.)
    4. Alchemy/Potion Brewing (new harvestables/reagents. eye of newt, toe of frog, wool of bat, tongue of dog, blind worm, dragon scales, mermaid tears, mystic dust, vipers essence, etc.)
    5. Cross-Pack Play (covens with Get Together will be a thing but this could encompass a lot. familiars, special potions relevant to other lifestates (vampiric sunscreen, legs-in-a-bottle for mermaids, liquid ambrosia for ghosts, etc. okay ghosts are bg, but you get the point.))

    CAS is important too, but i’m fairly sure that will be great. aliens, vamps, mermaids all have alternate forms and are very flexible and as customizable as anyone could want. plus the old survey mentioned creating witches from “ugly to the most youthful”, straggly hair, warts, etc. so that’ll be taken care of lol.

    i’d love a new world, and assume there will be one, probably called the Realm of Magic lol. but honestly, and i’m sure most would disagree, i’d be fine if there wasn’t one if it meant more resources toward fleshing out the Witches/magic. though both should be doable ideally.

    as much as i want werewolves and fairies, i want Witches totally fleshed out above anything. and i don’t want anymore lifestates to feel unfinished (mermaids should have more animations. aliens are boring. don’t even get me started on what’s considered a “plantsim” in TS4 lol.)
  • OOOoooohhhh, this is a great topic, and a really fun thread to read through!!

    I'd LOVE if RoM was magic immersed!! I'd love for it to be REALISTIC and true to IRL magic cultures, spirituality, belief systems, ect. I don't see why they wouldn't at least ATTEMPT to make it more true to life for those who practice magic irl.

    5 features for me would be:

    -WITCHES: I have to say this, obviously, even though it's pretty much a given that RoM will most likely mainly focus on witches/warlocks. Butttt, ya never know, so I'm making it my first!!

    -REALISM: The ability to practice consequential, realistic magic, weather for good or bad outcomes. ie: representational magic, protection, blessings, fertility, forbidden spells, cursing, ect.

    -Magical items: Grimoires, Totems, Talisman, cards, crystals, different herbs, ect.

    -SKILLS!! In-depth and build-able skills. Spell-casting, Alchemy, Potions, Dark Magic, ect.

    -Some type of challenge, weather it be a point system, (NOT like vampires, but close to it, Vamp point system was far too easy and became boring quickly) or a playable story line that can continue, as in careers, schooling, ect.

    - Magic-based Schools and Careers, and I DO NOT mean Hogwarts. Don't get me wrong, I'm a Potterhead through and through, but for this pack, I'd love for it to be more realistic, so I think a dedicated school, almost boarding school, that our young adults could attend AFTER high school. Also, occult-based careers!!

    Fortune Teller
    Druidic Healer
    Tarot Card Reader
    Medium
    Holistic Doctor


    I'd LOVE this!!

    Occults I'd love to see:
    Witches/Warlocks (obviously)
    Romani
    Druids
    Psychics

    I know this is a lot for a game pack, so I'm a bit disappointed magic won't see it's own EP (as far as we know) because really expanding on the realistic side of the occult, I think there is such a potential to make a truly magical game. ;) Pun intended.
  • I think magic should be exclusive to Witches, Fairies and Genies. But, other Sims can cast basic spells and still use magic potions.

    I think Witches should have a Perk that allows them to create a Disguised form that can have separate relationships with other Sims.

    Also, I want Fairies and Genies lol
  • I feel like witches should be an occult and that’s the only way to have magic. I don’t like the Makin Magic way where u just buy a wand and spell book. I would really not like it if it was like that.
  • 1. Curses
    2. Cartomancy/Fortune Telling
    3. Dabbling in the occult, and regretting it (I want the Sims to play out like an Annabelle movie)--maybe holding a seance or resurrecting the dead and they come back...not quite the same.
    4. A spell or a fruit that can make a sim go DOWN an age (still no way to do this through game mechanics other than cas.fulleditmode)
    5. Both non-occult witches that have to study and feel a more spiritual connection to the world (via trait/s) as well as occult witches that inherently have witch knowledge and can do more with their powers.
  • JeanVW's avatar
    JeanVW
    Seasoned Newcomer
    6 years ago
    1.Witches
    2. Innovative spells
    3. Familiars
    4. Toggle between good and bad magic
    5. Ability to pass down magic on children who are born from magical parents
    6. Bonus: not everyone can just learn magic. It should be special.
  • I mostly just want:
    1. Alchemy, including a way to become immortal that could backfire fatally.
    2. Spells and enchantments that any sim can learn.
  • I like the idea of being able to pass down magical ability through generations. I really wish there was an inheritance system in the game where, like a will, sims could decide to whom to pass their belongings.

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